Summary
[dcs_p]After deciding to exact his revenge within the next year, the
Bounty Hunter has researched the Strikers in an attempt to
find links that may show him their weaknesses. Learning of
new recruit Jim Davis, the Bounty Hunter receives and directs
messages to Jim’s brother Bill Davis of the Mystic Fleet
pirates. After viewing the local news sation the Bounty
Hunter has become aware of the Word of Blake invasion of
Wasat. Connecting his possible allies, the Bounty Hunter has
convinced Word of Blake to hire him and a portion of the
Mystic Fleet pirates to aide in the destruction of the Strider’s
Strikers. The plan is fairly basic. The Hunter and his troops
will invade the Striker base from the west while Word of Blake
loyalists send an enormous force from the east to crush
whatever remains. The Bounty Hunter will be riding his
upgraded Marauder and be accompanied by 7 pirate Medium
to Heavy Mechs. The Word of Blake team will be riding in
force with 4 lances of varying Medium to Heavy Mechs. Pilots
of enemy teams are expected to be regulars or veterans. If
Strikers fail to hold their base, the team is expected to arrive
in as few turns as possible to the nearest dropsite, 3 klicks
away to the north. Strikers may only flee after detection of
larger Word of Blake force within 1 klick of Striker base.
Striker infantry takes 2 turns to load into APCs due to the
unexpected nature of enemy assault. Pilots of slow Mechs or
vehicles that are crippled may be retrieved via APC. Loading
of pilots or drivers takes 2 turns. Loading of vehicles and
Mechs into dropship takes one turn per lance. It is HIGHLY
recommended that stronger Mechs take up defensive
positions to slow enemy troops approaching dropsite. NOTE:
Dropships are highly unlikely to accept Striker’s proposal to
lift off immediately. Takeover of a dropship is necessary if
negotiation dice roll is 8 or lower. Dropships can be taken
over in 3 turns after battle armor squads have infiltrated
dropsite (only 2 turns if squad including Sergeant Ryan
Harrison infiltrates dropsite).[/dcs_p]
Main Characters involved in Gameplay
[dcs_p]Mike Strider, Maverick Pike, Andrew Allen, Sir Owen Hardcastle, Devon Carns, Mason Garr, Xandar Harlow, Duo Maxwell, Mace Volt, Ryan Allen, Avalon Hodge, Marc Lucas, Jim Davis, Rocky Potts, Bounty Hunter (Keeley Sands)[/dcs_p]
Mech and Other Asset Numbers
[dcs_p]STRIKERS TEAM INITIAL VEHICLE AND MECH COUNT:
1 Berserker, 1 Black Watch, 1 Axman, 1 Albatross, 1 Daishi, 1
Zeus, 1 Devastator, 1 Hatamoto Chi, 1 Guillotine, 1 Infighter, 1
Striker Armored Car, 1 Grand Titan, 1 Mackie, 1 Rotunda, 4
platoons of infantry, 4 Maultier APCs, 2 Yellow Jacket
Gunships, 2 Warrior Attack Copters, 1 Platoon of Achileus
Battle Armor, 1 Platoon of Longinus Battle Armor[/dcs_p]
[dcs_p]BOUNTY HUNTER’S, WORD OF BLAKE’S, AND MYSTIC
FLEET PIRATE’S INITIAL MECH COUNT:
1 Marauder, 2 Warhammers, 2 Riflemans, 2 upgraded
Banshees, 1 Thunderbolt, 2 Apollos, 4 Wraiths, 1 Grand
Crusader, 2 Thunders, 1 Sunder, 2 Cerberi, 1 Nightstar, 1
Supernova, 1 Catapult, 1 Awesome[/dcs_p]
Map Setup
[dcs_p]1st…Northernmost- road map…defensive hill, road begins at south end of the map[/dcs_p]
[dcs_p]2nd…Next to north- map set 4, heavy forest 1, steepest hill on western side of map[/dcs_p]
[dcs_p]3rd…Open terrain, with scatter heavy woods…1 glen on southern side of map[/dcs_p]
[dcs_p]4th…Open terrain, with bunched heavy woods…largest glen on western side of map[/dcs_p]
[dcs_p]5th…Base terrain, large rock on southwestern corner of map[/dcs_p]
[dcs_p]6th…(South of base map), Original map, rock formations on northern side of map[/dcs_p]
[dcs_p]7th…(West of base map), map set 2, city ruins, single pavement on northern side of map
–>Bounty Hunter and Mystic Fleet pirate entrances, lightly scattered lances with Bounty Hunter located centrally[/dcs_p]
[dcs_p]8th…(East of base map), double size map, bridges on southern side of map, second half of map extends northeast of Striker’s base[/dcs_p]