| ARMORTECH, Example of Gameplay, Page 10 Example Character Sheets from the End of the Attack Phase... |
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| UNARMORED Commando Gauss Trooper |
UNARMORED Martial Arts Infiltrator |
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| ARMORED Elemental - Laser |
ARMORED Purifier Adaptive |
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| Medical Phase... Mr. Over cannot heal with any of his characters because they are too far apart from one another. Mr. Over is finished with the Medical Phase. Dr. Rumack can heal with only his Elemental - Laser character. Commando Gauss Trooper has already attacked this Turn and therefore cannot heal another character. Dr. Rumack decides to heal Commando Gauss Trooper with his Elemental - Laser. Elemental - Laser is standing in one of the 8 Circles surrounding Commando Gauss Trooper. Dr. Rumack marks off one of Elemental - Laser's Medical Kits Available. This changes Elemental - Laser's Available Medical Kits from 2 to 1. Dr. Rumack also marks off one of Commando Gauss Trooper's Medical Kits Received. As a result, Commando Gauss Trooper can only receive 2 more Medical Kits during this game. Commando Gauss Trooper's Life Points value increases from 65 to 75. Commando Gauss Trooper does not receive any damage during the next Turn's Dice Phase. Because Martial Arts Infiltrator did not receive a Medical Kit this Turn, this character will receive 5 points of damage during the Dice Phase of next Turn. |
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| Example Character Sheets from the End of the Medical Phase... |
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| UNARMORED Commando Gauss Trooper |
UNARMORED Martial Arts Infiltrator |
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| ARMORED Elemental - Laser |
ARMORED Purifier Adaptive |
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| Dr. Rumack and Mr. Over are now ready to begin a new Turn of gameplay by entering the Dice Phase once again. |
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