| ARMORTECH, Example of Gameplay, Page 8 Game Setup... This example includes 2 players, whom each control 2 characters. Mr. Over is the Inner Sphere player. His characters are the ARMORED Purifier Adaptive and the UNARMORED Martial Arts Infiltrator. Dr. Rumack is the Clan player. He controls the ARMORED Elemental - Laser and the UNARMORED Commando Gauss Trooper. |
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| Clan Player: Dr. Rumack, Commando Gauss Trooper, Elemental - Laser |
Inner Sphere Player: Mr. Over, Martial Arts Infiltrator, Purifier Adaptive |
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| Character Status... The 4 characters were moved last Turn. The Commando Gauss Trooper was injured by the Martial Arts Infiltrator. The attack damaged the Commando Gauss Trooper for 15 points. The Martial Arts Infiltrator was injured by the Commando Gauss Trooper for 15 points. Both UNARMORED characters Life Points have been reduced to 65 as a result. Both of these UNARMORED characters need to receive Medical Kits this Turn to avoid receiving damage at the beginning of next Turn. |
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| Example Character Sheets from the End of Last Turn... |
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| UNARMORED Commando Gauss Trooper |
UNARMORED Martial Arts Infiltrator |
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| ARMORED Elemental - Laser |
ARMORED Purifier Adaptive |
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| Dice Phase... Mr. Over rolls the dice. He rolls a 4. Dr. Rumack rolls the dice. He rolls a 2. The order is established for the rest of this Turn, with Mr. Over going first at the beginning of each of the following Phases. Special Note: The objects shown in the picture below represent walls these characters can see in their current positions. There are also hindering objects, such as a barrel, to add more detail to the gameboard. |
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| Return to Previous Page... |
Go on to Page 9 of Basic Instructions... |
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