ARMORTECH                                    CLAN                                   UNARMORED



Character Name:
 Laser Rifleman

Special Ability:  Flash Grenades
- Laser Rifleman may target up to two opponents within a 10 Circle Range of Laser Rifleman's current Circle.  
Roll 1D8 for each opponent chosen.  If this roll is higher than the opponent's Evasive roll, that opponent is
affected by a flash grenade.  Next Turn, those opponents affected by flash grenades are unable to move or
attack.

Weapons:                             Location       Damage to Armored      Damage to Unarmored            Range
Combat Laser Rifle                Right Arm         3D6/_______               6D6/_______                      15
_____________________      _________        ___________               ___________                     ___
_____________________      _________        ___________               ___________                     ___
_____________________      _________        ___________               ___________                     ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D8 (Normal)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D8 (Moderate)
____________________            _________        ]     ARMOR                         3D6 (Flak Standard)

Life Points...
Base Value:  75 __________________________________________________________________________
Medical Kits Available:     3...     2...     1...     None Available
Medical Kits Received:     1...     2...     3...     DEAD

Requires Medical Kit After -- 15 -- Points of Damage
Dies in Single Turn After -- 40 -- Points of Damage


Tips:  The Laser Rifleman is the primary defense of Clan Special Abilities.  This option works best when
Unarmored Clan forces are facing Armored opponents.