| ARMORTECH CLAN UNARMORED Character Name: Laser Rifleman Special Ability: Flash Grenades - Laser Rifleman may target up to two opponents within a 10 Circle Range of Laser Rifleman's current Circle. Roll 1D8 for each opponent chosen. If this roll is higher than the opponent's Evasive roll, that opponent is affected by a flash grenade. Next Turn, those opponents affected by flash grenades are unable to move or attack. Weapons: Location Damage to Armored Damage to Unarmored Range Combat Laser Rifle Right Arm 3D6/_______ 6D6/_______ 15 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D8 (Normal) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D8 (Moderate) ____________________ _________ ] ARMOR 3D6 (Flak Standard) Life Points... Base Value: 75 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: The Laser Rifleman is the primary defense of Clan Special Abilities. This option works best when Unarmored Clan forces are facing Armored opponents. |