| ARMORTECH CLAN UNARMORED Character Name: Commando Man - Pack Flamer Special Ability: Molten Earth - Commando Man - Pack Flamer cannot move or attack next Turn. Choose a Circle within Range of Commando Man - Pack Flamer's weapon. Beginning with this Turn's Attack Phase, that Circle and the 8 Circles surrounding that Circle are 'Burning'. These Circles remain 'Burning' until the beginning of the Attack Phase of the Turn after next. Unarmored characters that are caught in or enter a 'Burning' Circle are automatically dealt 9D6 damage, while Armored characters are dealt 1D6 Damage automatically(resolve 'Burning' damage with the respective character's armor roll). Weapons: Location Damage to Armored Damage to Unarmored Range Flamer Right Arm 2D6/_______ 12D6/_______ 6 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D6 (Slow) ____________________ _________ ] ATTACK 1D12 (Precise) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 5D6 (Ablative Heavy) Life Points... Base Value: 80 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: The Molten Earth Special Ability is a good way to trap an opponent. Use it in tight spaces like hallways for the most effective results. |