ARMORTECH                                    CLAN                                   UNARMORED



Character Name:
 Commando Man - Pack Flamer

Special Ability:  Molten Earth
- Commando Man - Pack Flamer cannot move or attack next Turn.  Choose a Circle within Range of
Commando Man - Pack Flamer's weapon.  Beginning with this Turn's Attack Phase, that Circle and the 8
Circles surrounding that Circle are 'Burning'.  These Circles remain 'Burning' until the beginning of the Attack
Phase of the Turn after next.  Unarmored characters that are caught in or enter a 'Burning' Circle are
automatically dealt 9D6 damage, while Armored characters are dealt 1D6 Damage automatically(resolve
'Burning' damage with the respective character's armor roll).  

Weapons:                             Location       Damage to Armored      Damage to Unarmored            Range
Flamer                                  Right Arm        2D6/_______               12D6/_______                      6
_____________________      _________        ___________               ___________                      ___
_____________________      _________        ___________               ___________                      ___
_____________________      _________        ___________               ___________                      ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D6 (Slow)
____________________            _________        ]     ATTACK                        1D12 (Precise)
____________________            _________        ]     EVASIVE                       1D6 (Encumbered)
____________________            _________        ]     ARMOR                         5D6 (Ablative Heavy)

Life Points...
Base Value:  80 __________________________________________________________________________
Medical Kits Available:     3...     2...     1...     None Available
Medical Kits Received:     1...     2...     3...     DEAD

Requires Medical Kit After -- 15 -- Points of Damage
Dies in Single Turn After -- 40 -- Points of Damage


Tips:  The Molten Earth Special Ability is a good way to trap an opponent.  Use it in tight spaces like hallways
for the most effective results.