| ARMORTECH CLAN ARMORED Character Name: Ne Waripe Combat Exo - Skeleton Special Ability: Last Stand - Choose an Armored character within Range of Ne Waripe Combat Exo - Skeleton's Short Range Missile 2. On the result of two successful Attack rolls with these weapons this Turn, deal 16D6 damage in one attack to the opponent rather than two separate 8D6 Damage rolls. Next Turn, any attack against Ne Waripe Combat Exo - Skeleton hits successfully. This Special Ability cannot be used next Turn. Weapons: Location Damage to Armored Damage to Unarmored Range Light Machine Gun Right Arm 2D6/_______ 5D6/_________ 15 Short Range Missile 2 Torso 8D6/_______ 6D6/_________ 25 Light Machine Gun Left Arm 2D6/_______ 5D6/_________ 15 Short Range Missile 2 Torso 8D6/_______ 6D6/_________ 25 Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D6 (Slow) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 2D6 (Light-Medium) Life Points... Base Value: 90 __________________________________________________________________________ Medical Kits Available: None Available Medical Kits Received: 1... DEAD Requires Medical Kit After -- 30 -- Points of Damage Dies in Single Turn After -- 50 -- Points of Damage Tips: Though originally intended to be a heavily armed hunter, the Ne Waripe Combat Exo - Skeleton is too slow to pursue most Armored foes. Though lacking speed, armor, and agility, this character carries enough firepower to duel with the strongest Armored and Unarmored opponents in defensive battle. Protect Ne Waripe Combat Exo - Skeleton using the Special Abilities of your other characters. |