| ARMORTECH CLAN UNARMORED Character Name: Officer Special Ability: Direct Orders - This action must be declared at the beginning of the Turn. Choose a friendly Clan character on the gameboard. For this Turn only, increase one of that character's values to 1D12. Character values that can be changed with this Special Ability include movement, attack, or evasive values. A character's values can only be affected by a single Officer; that is, you cannot use multiple Officers to change more than one value on a single friendly character. Weapons: Location Damage to Armored Damage to Unarmored Range Laser Pistol Right Arm 2D6/_______ 4D6/_______ 14 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D8 (Normal) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D8 (Moderate) ____________________ _________ ] ARMOR 2D6 (Synthetic Light) Life Points... Base Value: 75 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: This character's Special Ability can be used to enhance an already-powerful character or give a weak character some advantage when facing a superior opponent. The Officer is best used as a commander, so keep this character safe from enemy fire. |