| ARMORTECH CLAN ARMORED Character Name: Salamander Special Ability: Resistance - Salamander cannot be injured by fire based weapons. This includes Inferno Short Range Missiles and Flamers. If Salamander attacks an opponent with all of its flame weapons in a single Turn, that opponent is automatically dealt damage again next Turn. This represents an opponent who has been caught on fire. Resolve this damage by rolling Damage / Armor rolls for each weapon used in the previous Turn. Weapons: Location Damage to Armored Damage to Unarmored Range Flamer Right Arm 2D6/_______ 12D6/________ 6 Flamer Left Arm 2D6/_______ 12D6/________ 6 Heavy Claw Right Arm 2D6/_______ 6D6/________ 1 Heavy Claw Left Arm 2D6/_______ 6D6/________ 1 Inferno Short Range Missile Torso 4D6/_______ 10D6/________ 25 Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D8 (Normal) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 4D6 (Medium-Heavy) Life Points... Base Value: 125 __________________________________________________________________________ Medical Kits Available: 2... 1... None Available Medical Kits Received: 1... 2... DEAD Requires Medical Kit After -- 40 -- Points of Damage Dies in Single Turn After -- 60 -- Points of Damage Tips: The Salamander is designed specifically for fighting infantry. Though heavily armed, it does not have any effective weapons against Armored enemies. Protect this character and use it primarily for eliminating commandos. |