ARMORTECH                                    CLAN                                        ARMORED



Character Name:
 Salamander

Special Ability:  Resistance
- Salamander cannot be injured by fire based weapons.  This includes Inferno Short Range Missiles and
Flamers.  If Salamander attacks an opponent with all of its flame weapons in a single Turn, that opponent is
automatically dealt damage again next Turn.  This represents an opponent who has been caught on fire.  
Resolve this damage by rolling Damage / Armor rolls for each weapon used in the previous Turn.

Weapons:                               Location       Damage to Armored      Damage to Unarmored          Range
Flamer                                   Right Arm         2D6/_______              12D6/________                   6
Flamer                                   Left Arm           2D6/_______              12D6/________                   6
Heavy Claw                            Right Arm         2D6/_______              6D6/________                     1
Heavy Claw                            Left Arm           2D6/_______              6D6/________                     1
Inferno Short Range Missile     Torso                4D6/_______             10D6/________                   25

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D8 (Normal)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D6 (Encumbered)
____________________            _________        ]     ARMOR                         4D6 (Medium-Heavy)

Life Points...
Base Value:  125 __________________________________________________________________________
Medical Kits Available:     2...     1...     None Available
Medical Kits Received:     1...     2...     DEAD

Requires Medical Kit After -- 40 -- Points of Damage
Dies in Single Turn After -- 60 -- Points of Damage


Tips:  The Salamander is designed specifically for fighting infantry.  Though heavily armed, it does not have
any effective weapons against Armored enemies.  Protect this character and use it primarily for eliminating
commandos.