| ARMORTECH CLAN UNARMORED Character Name: Unarmored Elemental Grunt Special Ability: Crushing Blow - Choose an Unarmored opponent within Range of Unarmored Elemental Grunt's Iron Knuckles. Unarmored Elemental Grunt's damage value increases from 4D6 to 6D6. That opponent's Movement roll results are halved (rounded up) for the rest of the game. Unarmored Elemental Grunt cannot attack or move next Turn. Weapons: Location Damage to Armored Damage to Unarmored Range Laser Rifle Right Arm 5D6/_______ 4D6/_______ 17 Iron Knuckles Left Arm 1D6/_______ 4D6/________ 1 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D8 (Normal) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 5D6 (Ablative Heavy) Life Points... Base Value: 110 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 20 -- Points of Damage Dies in Single Turn After -- 50 -- Points of Damage Tips: This character is devastating at short ranges. The Unarmored Elemental Grunt is still capable of wearing Ablative Heavy armor while keeping average movement and attack capabilities - a result of this character's enormous size. Move in close to opponents and try to attack the opposition's leader with Unarmored Elemental Grunt's Special Ability. |