| ARMORTECH CLAN ARMORED Character Name: Undine Special Ability: Missile Barrage - Choose an opponent within Range of Undine's Long Range Missile 5. You may not attack with any other weapons this turn. Undine's Long Range Missile damage value increases to 7D6 for both Armored and Unarmored opponents. Undine cannot use this Special Ability next Turn. Weapons: Location Damage to Armored Damage to Unarmored Range ER Micro Laser Right Arm 3D6/_______ 3D6/_________ 14 Long Range Missile 5 Torso 4D6/_______ 5D6/_________ 65 Claw Left Arm 2D6/_______ 5D6/_________ 1 ________________ ________ ___________ _____________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D8 (Normal) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 4D6 (Medium-Heavy) Life Points... Base Value: 110 __________________________________________________________________________ Medical Kits Available: 2... 1... None Available Medical Kits Received: 1... 2... DEAD Requires Medical Kit After -- 40 -- Points of Damage Dies in Single Turn After -- 55 -- Points of Damage Tips: The Undine is very similar to the Elemental, but has a more powerful Special Ability. Use this character as a backup unit to provide powerful cover fire for your teammates at any Range. |