ARMORTECH                                    CLAN                                        ARMORED



Character Name:
 Undine

Special Ability:  Missile Barrage
- Choose an opponent within Range of Undine's Long Range Missile 5.  You may not attack with any other
weapons this turn.  Undine's Long Range Missile damage value increases to 7D6 for both Armored and
Unarmored opponents.  Undine cannot use this Special Ability next Turn.

Weapons:                             Location       Damage to Armored      Damage to Unarmored            Range
ER Micro Laser                    Right Arm         3D6/_______               3D6/_________                    14
Long Range Missile 5            Torso               4D6/_______               5D6/_________                    65
Claw                                    Left Arm          2D6/_______               5D6/_________                     1
________________               ________         ___________               _____________                   ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D8 (Normal)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D6 (Encumbered)
____________________            _________        ]     ARMOR                         4D6 (Medium-Heavy)

Life Points...
Base Value:  110 __________________________________________________________________________
Medical Kits Available:     2...     1...     None Available
Medical Kits Received:     1...     2...     DEAD

Requires Medical Kit After -- 40 -- Points of Damage
Dies in Single Turn After -- 55 -- Points of Damage


Tips:  The Undine is very similar to the Elemental, but has a more powerful Special Ability.  Use this character
as a backup unit to provide powerful cover fire for your teammates at any Range.