| ARMORTECH INNER SPHERE UNARMORED Character Name: Commando Assault Class Laser Gunner Special Ability: At the Ready - This action must be declared at the beginning of the Turn. Commando Assault Class Laser Gunner cannot move this Turn. Choose an opponent within Range. When making an Attack roll against that opponent, Commando Assault Class Laser Gunner's attack value increases from 1D8 to 1D12. Weapons: Location Damage to Armored Damage to Unarmored Range Hellbore Heavy Laser Right Arm 8D6/_______ 11D6/______ 18 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D6 (Slow) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 2D6 (Synthetic Light) Life Points... Base Value: 80 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: The Commando Assault Class Laser Gunner is a powerful foe against any Battle Armor. But make sure you keep this character protected using your other teammate's defensive Special Abilities. |