| ARMORTECH INNER SPHERE UNARMORED Character Name: Guerrilla Fighter Special Ability: Pipe Bomb - This action must be declared at the beginning of the Turn. Guerrilla Fighter cannot attack or move this Turn. A bomb is planted in the Circle that the Guerrilla Fighter is occupying. Any Armored or Unarmored character that enters the nine Circles surrounding that bomb is damaged for an amount of 5D6. The damage inflicted is determined by the normal comparison of the Damage roll and Armor roll. Weapons: Location Damage to Armored Damage to Unarmored Range Machine Gun Right Arm 3D6/_______ 5D6/_______ 12 Knife Left Arm 1D6/_______ 3D6/________ 1 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D12 (Fast) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D12 (Agile) ____________________ _________ ] ARMOR 2D6 (Synthetic Light) Life Points... Base Value: 75 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: Guerrilla Fighters are very powerful characters, despite their low technology. Make use of their quick movement and evasion abilities every turn. They are usually ineffective against Armored foes like Battle Armor, but are capable against even the best Unarmored opponents. |