ARMORTECH                            INNER SPHERE                           UNARMORED



Character Name:
 Guerrilla Fighter

Special Ability:  Pipe Bomb
- This action must be declared at the beginning of the Turn.  Guerrilla Fighter cannot attack or move this Turn.
 A bomb is planted in the Circle that the Guerrilla Fighter is occupying.  Any Armored or Unarmored character
that enters the nine Circles surrounding that bomb is damaged for an amount of 5D6.  The damage inflicted is
determined by the normal comparison of the Damage roll and Armor roll.

Weapons:                             Location       Damage to Armored      Damage to Unarmored            Range
Machine Gun                        Right Arm        3D6/_______               5D6/_______                        12
Knife                                    Left Arm         1D6/_______               3D6/________                       1
_____________________      _________        ___________              ___________                       ___
_____________________      _________        ___________              ___________                       ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D12 (Fast)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D12 (Agile)
____________________            _________        ]     ARMOR                         2D6 (Synthetic Light)

Life Points...
Base Value:  75 __________________________________________________________________________
Medical Kits Available:     3...     2...     1...     None Available
Medical Kits Received:     1...     2...     3...     DEAD

Requires Medical Kit After -- 15 -- Points of Damage
Dies in Single Turn After -- 40 -- Points of Damage


Tips:  Guerrilla Fighters are very powerful characters, despite their low technology.  Make use of their quick
movement and evasion abilities every turn.  They are usually ineffective against Armored foes like Battle Armor,
but are capable against even the best Unarmored opponents.