ARMORTECH                            INNER SPHERE                           UNARMORED



Character Name:
 GyroJet Trooper

Special Ability:  Crosshairs
- This action must be declared at the beginning of the Turn.  GyroJet Trooper cannot move this Turn.  Choose
an opponent within Range.  When making an Attack roll against that opponent, GyroJet Trooper's attack value
increases from 1D8 to 1D12 .

Weapons:                             Location       Damage to Armored      Damage to Unarmored            Range
GyroJet Rifle                         Right Arm        4D6/______                4D6/_______                       12
_____________________       _________       ___________              ___________                       ___
_____________________       _________       ___________              ___________                       ___
_____________________       _________       ___________              ___________                       ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D8 (Normal)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D6 (Encumbered)
____________________            _________        ]     ARMOR                         4D6 (Ballistic Heavy)

Life Points...
Base Value:  75 __________________________________________________________________________
Medical Kits Available:     3...     2...     1...     None Available
Medical Kits Received:     1...     2...     3...     DEAD

Requires Medical Kit After -- 15 -- Points of Damage
Dies in Single Turn After -- 40 -- Points of Damage


Tips:  The GyroJet Trooper is best used in heavy numbers.  Try to use this character in backup forces,
bolstering your primary characters by supporting them from a farther range.  They are best used when
maneuvered into positions and kept stationary.  This will allow them to take advantage of their Special Ability
every Turn.  They are able to perform moderately against both Armored and Unarmored foes.