| ARMORTECH INNER SPHERE UNARMORED Character Name: GyroJet Trooper Special Ability: Crosshairs - This action must be declared at the beginning of the Turn. GyroJet Trooper cannot move this Turn. Choose an opponent within Range. When making an Attack roll against that opponent, GyroJet Trooper's attack value increases from 1D8 to 1D12 . Weapons: Location Damage to Armored Damage to Unarmored Range GyroJet Rifle Right Arm 4D6/______ 4D6/_______ 12 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D8 (Normal) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 4D6 (Ballistic Heavy) Life Points... Base Value: 75 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: The GyroJet Trooper is best used in heavy numbers. Try to use this character in backup forces, bolstering your primary characters by supporting them from a farther range. They are best used when maneuvered into positions and kept stationary. This will allow them to take advantage of their Special Ability every Turn. They are able to perform moderately against both Armored and Unarmored foes. |