ARMORTECH                            INNER SPHERE                                ARMORED


Character Name:
 Inner Sphere Jump - Jet Trooper

Special Ability:  Evasive Maneuvers
- Declare this action at the beginning of the Turn.  Jump - Jet Trooper cannot attack this Turn.  For this Turn,
Jump - Jet Troopers evasive value is increased from 1D8 to 1D12.

Weapons:                              Location       Damage to Armored      Damage to Unarmored           Range
Grenade Launcher                 Right Arm         1D6 AP/ 4D6 HE        5D6 AP/ 3D6 HE                   10
Light Machine Gun                Right Arm         2D6/______               4D6/_________                     15
_____________________      _________        ___________              ____________                     ___
_____________________      _________        ___________              ____________                     ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D12 (Fast)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D8 (Moderate)
____________________            _________        ]     ARMOR                         1D6 (Light)

Life Points...
Base Value:  90 __________________________________________________________________________
Medical Kits Available:     1...     None Available
Medical Kits Received:     1...     2...     3...     DEAD

Requires Medical Kit After -- 30 -- Points of Damage
Dies in Single Turn After -- 50 -- Points of Damage


Tips:  The Jump - Jet Trooper is a great character for fighting regular infantry.  Watch out for commando
opponents and avoid most any attack with the Evasive Maneuvers Special Ability.