| ARMORTECH INNER SPHERE ARMORED Character Name: Sloth Special Ability: Firing Platform - This action must be declared at the beginning of the Turn. Sloth cannot move this Turn and cannot attack next Turn. Choose an enemy. If the Sloth attacks only that enemy this Turn, deal that enemy 2D6 additional Damage for each successful Attack roll. Weapons: Location Damage to Armored Damage to Unarmored Range Heavy Laser Right Torso 8D6/______ 11D6/_______ 18 Heavy Laser Left Torso 8D6/______ 11D6/_______ 18 Anti-Mech Mine Center Torso 7D6/_______ 9D6/________ 20 _____________________ _________ ___________ ____________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D6 (Slow) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 3D6 (Medium) Life Points... Base Value: 105 __________________________________________________________________________ Medical Kits Available: 1... None Available Medical Kits Received: 1... DEAD Requires Medical Kit After -- 35 -- Points of Damage Dies in Single Turn After -- 50 -- Points of Damage Tips: The Sloth specializes in fighting Armored foes. With three powerful weapons, this character is capable of taking out opponents in a single Turn. Protect the Sloth by using other character's Special Abilities. |