ARMORTECH                            INNER SPHERE                                ARMORED


Character Name:
 Sloth

Special Ability:  Firing Platform
- This action must be declared at the beginning of the Turn.  Sloth cannot move this Turn and cannot attack
next Turn.  Choose an enemy.  If the Sloth attacks only that enemy this Turn, deal that enemy 2D6 additional
Damage for each successful Attack roll.

Weapons:                              Location       Damage to Armored      Damage to Unarmored           Range
Heavy Laser                          Right Torso      8D6/______                11D6/_______                      18
Heavy Laser                          Left Torso        8D6/______                11D6/_______                      18
Anti-Mech Mine                    Center Torso     7D6/_______               9D6/________                     20
_____________________      _________        ___________               ____________                     ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D6 (Slow)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D6 (Encumbered)
____________________            _________        ]     ARMOR                         3D6 (Medium)

Life Points...
Base Value:  105 __________________________________________________________________________
Medical Kits Available:     1...     None Available
Medical Kits Received:     1...     DEAD

Requires Medical Kit After -- 35 -- Points of Damage
Dies in Single Turn After -- 50 -- Points of Damage


Tips:  The Sloth specializes in fighting Armored foes.  With three powerful weapons, this character is capable
of taking out opponents in a single Turn.  Protect the Sloth by using other character's Special Abilities.