| ARMORTECH INNER SPHERE ARMORED Character Name: Inner Sphere Standard Special Ability: Combat Precision - This action must be declared at the beginning of the Turn. If Inner Sphere Standard attacks only a single opponent this turn, choose one of your weapons. When rolling for this weapon, your attack value is increased from 1D8 to 1D12. You may not move next Turn. Weapons: Location Damage to Armored Damage to Unarmored Range Heavy Laser Right Arm 8D6/______ 11D6/______ 18 Light Machine Gun Left Arm 2D6/______ 4D6/_______ 15 Manipulator Hand Left Arm 1D6/_______ 3D6/_______ 1 _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D8 (Normal) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 4D6 (Medium-Heavy) Life Points... Base Value: 120 __________________________________________________________________________ Medical Kits Available: 1... None Available Medical Kits Received: 1... 2... DEAD Requires Medical Kit After -- 35 -- Points of Damage Dies in Single Turn After -- 55 -- Points of Damage Tips: The Inner Sphere Standard has few advantages over its Clan counterparts. However its basic balance is a good mix of armor and movement, rather than a specialized suit for only specific missions. Use this armor when the opposition and situation are unknown. |