| ARMORTECH INNER SPHERE ARMORED Character Name: Kage Light Special Ability: Flanking Maneuver - Declare this action at the beginning of the Turn. Kage Light cannot move this Turn. For this Turn, Kage Light's attack value is increased from 1D8 to 1D12. Weapons: Location Damage to Armored Damage to Unarmored Range Assault Machine Gun Right Arm 4D6/_______ 6D6/_________ 16 _____________________ _________ ___________ ____________ ___ _____________________ _________ ___________ ____________ ___ _____________________ _________ ___________ ____________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D12 (Fast) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D8 (Moderate) ____________________ _________ ] ARMOR 3D6 (Medium) Life Points... Base Value: 100 __________________________________________________________________________ Medical Kits Available: 1... 2... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 35 -- Points of Damage Dies in Single Turn After -- 50 -- Points of Damage Tips: Kage Light is very weak for an Armored character. However it can accept additional Medical Kits and has a powerful offensive Special Ability. Use this character when facing commandos. |