ARMORTECH                            INNER SPHERE                                ARMORED


Character Name:
 Kage Light

Special Ability:  Flanking Maneuver
- Declare this action at the beginning of the Turn.  Kage Light cannot move this Turn.  For this Turn, Kage
Light's attack value is increased from 1D8 to 1D12.

Weapons:                              Location       Damage to Armored      Damage to Unarmored           Range
Assault Machine Gun             Right Arm        4D6/_______              6D6/_________                     16
_____________________      _________       ___________               ____________                      ___
_____________________      _________       ___________               ____________                      ___
_____________________      _________       ___________               ____________                      ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D12 (Fast)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D8 (Moderate)
____________________            _________        ]     ARMOR                         3D6 (Medium)

Life Points...
Base Value:  100 __________________________________________________________________________
Medical Kits Available:     1...     2...     None Available
Medical Kits Received:     1...     2...     3...     DEAD

Requires Medical Kit After -- 35 -- Points of Damage
Dies in Single Turn After -- 50 -- Points of Damage


Tips:  Kage Light is very weak for an Armored character.  However it can accept additional Medical Kits and
has a powerful offensive Special Ability.  Use this character when facing commandos.