| ARMORTECH INNER SPHERE ARMORED Character Name: Kanazuchi Assault Special Ability: Foundation Defense - Declare this action at the beginning of the Turn. Kanazuchi Assault cannot move this Turn or next Turn. This Turn, Kanazuchi Assault may attack twice with the Short Range Missile 2 weapon. You may not use this weapon next Turn. Weapons: Location Damage to Armored Damage to Unarmored Range Mech-Class Medium Laser Right Arm 13D6/______ 17D6/_______ 23 Flamer Torso 2D6/_______ 12D6/_______ 5 Light Machine Gun Left Arm 2D6/______ 4D6/_______ 15 Battle Claw Left Arm 2D6/_______ 4D6/_______ 1 Short Range Missile 2 Torso 7D6/_______ 5D6/_______ 25 Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D6 (Slow) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 5D6 (Heavy) Life Points... Base Value: 160 __________________________________________________________________________ Medical Kits Available: 1... None Available Medical Kits Received: 1... DEAD Requires Medical Kit After -- 50 -- Points of Damage Dies in Single Turn After -- 85 -- Points of Damage Tips: The massive Kanazuchi Assault armor is the slowest and most powerful of all the Inner Sphere armor designs. Its diverse range of weapons for almost any situation are ideal for defensive missions. On the offensive however, the Kanazuchi's lack of a speed hinders its effectiveness. Use this unit when faced with a variety of opponents. |