| ARMORTECH INNER SPHERE UNARMORED Character Name: Commando Laser Rifleman Special Ability: Suppressive Fire - This action must be declared at the beginning of the Turn. Commando Laser Rifleman cannot attack when attempting to use suppressive fire. Opponent rolls 1D6. Commando Laser Rifleman rolls 1D8. For every 1 higher the Commando Laser Rifleman's roll is, the Commando Laser Rifleman can choose an Unarmored enemy in Range. That enemy cannot attack this Turn. If the resulting roll is lower than the opponent's roll, there is no effect. Weapons: Location Damage to Armored Damage to Unarmored Range Starfire ER Laser Rifle Right Arm 4D6/______ 4D6/______ 15 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D8 (Normal) ____________________ _________ ] ATTACK 1D12 (Precise) ____________________ _________ ] EVASIVE 1D8 (Moderate) ____________________ _________ ] ARMOR 3D6 (Flak Standard) Life Points... Base Value: 80 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: Commando Laser Rifleman's special ability is a great part to any defense! The attack value of 1D12 is also very handy, but remember that your attack is unlikely to seriously injure Armored opponents. |