ARMORTECH                            INNER SPHERE                            UNARMORED


Character Name:
 Commando Laser Rifleman

Special Ability:  Suppressive Fire
- This action must be declared at the beginning of the Turn.  Commando Laser Rifleman cannot attack when
attempting to use suppressive fire.  Opponent rolls 1D6.  Commando Laser Rifleman rolls 1D8.  For every 1
higher the Commando Laser Rifleman's roll is, the Commando Laser Rifleman can choose an Unarmored
enemy in Range.  That enemy cannot attack this Turn.  If the resulting roll is lower than the opponent's roll,
there is no effect.

Weapons:                              Location       Damage to Armored      Damage to Unarmored           Range
Starfire ER Laser Rifle           Right Arm         4D6/______               4D6/______                          15
_____________________      _________        ___________             ___________                        ___
_____________________      _________        ___________             ___________                        ___
_____________________      _________        ___________             ___________                        ___

Armor:                                     Location           ]========================================
____________________            _________        ]     MOVEMENT                  1D8 (Normal)
____________________            _________        ]     ATTACK                        1D12 (Precise)
____________________            _________        ]     EVASIVE                       1D8 (Moderate)
____________________            _________        ]     ARMOR                         3D6 (Flak Standard)

Life Points...
Base Value:  80 __________________________________________________________________________
Medical Kits Available:     3...     2...     1...     None Available
Medical Kits Received:     1...     2...     3...     DEAD

Requires Medical Kit After -- 15 -- Points of Damage
Dies in Single Turn After -- 40 -- Points of Damage


Tips:  Commando Laser Rifleman's special ability is a great part to any defense!  The attack value of 1D12 is
also very handy, but remember that your attack is unlikely to seriously injure Armored opponents.