| ARMORTECH INNER SPHERE UNARMORED Character Name: Commando Man - Pack Firestarter Special Ability: Burn Them Down - Declare this action when Commando Man - Pack Firestarter begins his Attack. Choose six Circles within Commando Man - Pack Firestarter's Range. If any opponents occupy these Circles, those opponents cannot move or attack the following Turn. Other opponents cannot move into those Circles next Turn. Commando Man - Pack Firestarter cannot move next Turn. Weapons: Location Damage to Armored Damage to Unarmored Range Flamer Right Arm 2D6/______ 12D6/______ 5 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D6 (Slow) ____________________ _________ ] ATTACK 1D12 (Precise) ____________________ _________ ] EVASIVE 1D6 (Encumbered) ____________________ _________ ] ARMOR 5D6 (Ablative Heavy) Life Points... Base Value: 80 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: The Commando Man - Pack Firestarter's Special Ability is ideal for trapping and disabling Battle Armor opponents. If this character is located in a small area or tunnel network, his Special Ability can prove very handy. Either mark or write down the location of the six Circles when you perform this Special Ability, so that all players are aware of the burning Circles. |