| ARMORTECH INNER SPHERE UNARMORED Character Name: Commando Martial Arts Infiltrator Special Ability: Shadow Kick - Kick does not work through walls or closed doors. Choose an opponent in those 8 Circles surrounding the Commando Martial Arts Infiltrator. Commando Martial Arts Infiltrator automatically deals 10 damage points to that opponent, or rolls 1D6. On a die roll resulting in a 5 or 6, the opponent is killed. When this character does not attack and is in a Circle next to a wall, he or she cannot be attacked by other characters. This stealth technique does not apply during a Turn in which this character attacks. Weapons: Location Damage to Armored Damage to Unarmored Range Thunderstroke Gauss Rifle Right Arm 5D6/______ 6D6/______ 20 Katana Sword Left Arm 1D6/______ 3D6/______ 1 _____________________ _________ ___________ ___________ ___ _____________________ _________ ___________ ___________ ___ Armor: Location ]======================================== ____________________ _________ ] MOVEMENT 1D12 (Fast) ____________________ _________ ] ATTACK 1D8 (Average) ____________________ _________ ] EVASIVE 1D12 (Agile) ____________________ _________ ] ARMOR 2D6 (Synthetic Light) Life Points... Base Value: 80 __________________________________________________________________________ Medical Kits Available: 3... 2... 1... None Available Medical Kits Received: 1... 2... 3... DEAD Requires Medical Kit After -- 15 -- Points of Damage Dies in Single Turn After -- 40 -- Points of Damage Tips: Commando Martial Arts Infiltrator's Kick provides great offensive tactics against enemy Battle Armor. You may want to use this character for one man missions. The Commando Martial Infiltrator's Evasive and Movement rolls allow for rapid movement and pretty good defense. Try not to expose this character to too much enemy fire by using the stealth technique. |