ARMORTECH                            INNER SPHERE                           UNARMORED



Character Name:
 Commando Martial Arts Infiltrator

Special Ability:  Shadow Kick
- Kick does not work through walls or closed doors.  Choose an opponent in those 8 Circles surrounding the
Commando Martial Arts Infiltrator.  Commando Martial Arts Infiltrator automatically deals 10 damage points to
that opponent, or rolls 1D6.  On a die roll resulting in a 5 or 6, the opponent is killed.  When this character does
not attack and is in a Circle next to a wall, he or she cannot be attacked by other characters.  This stealth
technique does not apply during a Turn in which this character attacks.

Weapons:                              Location       Damage to Armored      Damage to Unarmored            Range
Thunderstroke Gauss Rifle     Right Arm         5D6/______                6D6/______                          20
Katana Sword                       Left Arm          1D6/______                 3D6/______                           1
_____________________      _________        ___________              ___________                        ___
_____________________      _________        ___________              ___________                        ___

Armor:                                     Location           
]========================================
____________________            _________        ]     MOVEMENT                  1D12 (Fast)
____________________            _________        ]     ATTACK                        1D8 (Average)
____________________            _________        ]     EVASIVE                       1D12 (Agile)
____________________            _________        ]     ARMOR                         2D6 (Synthetic Light)

Life Points...
Base Value:  80 __________________________________________________________________________
Medical Kits Available:     3...     2...     1...     None Available
Medical Kits Received:     1...     2...     3...     DEAD

Requires Medical Kit After -- 15 -- Points of Damage
Dies in Single Turn After -- 40 -- Points of Damage


Tips:  Commando Martial Arts Infiltrator's Kick provides great offensive tactics against enemy Battle Armor.  
You may want to use this character for one man missions.  The Commando Martial Infiltrator's Evasive and
Movement rolls allow for rapid movement and pretty good defense.  Try not to expose this character to too
much enemy fire by using the stealth technique.