| "The Neutral Guys" |
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| The Artifacts - humanoid nomadic spirits: The Artifacts are a group of wise, ancient beings possessing invincible physical forms - they cannot die. Though they usually care little for anyone else, the Artifacts do communicate and co-exist with Maherty's inhabitants. With their knowledge and invulnerability, they are always sought after as allies. Each Artifact lives by his or her own conduct codes; no individual seems classifiable as good or evil. However some of the Artifacts are known for their various personality traits, which include mischief, care, deceit, humor, aggression, speed, and lethality. |
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| From Left to Right: Riuht (Ree ute) Vermek (Vehr mek) Nihlun (Nigh luhn) Kofuhr (Koh fur) Buhlit (Buh let) Naleun (Nah loon) Behleen (Beh leen) Wuldar (Wool dar) Intean (In tian) |
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