BattleTech Games...
Short briefs on each of the BattleTech games and their gameplay
characteristics...


BattleTech:  A Game of Armored Combat
(Now known as Classic BattleTech)
This is the game that started it all.  The concept of this game
revolves around imagination, strategy and luck.  Each player
controls 1 to many Mechs.  Most missions are stand up battles,
raids or all out assaults.  The game involves a lot of paperwork,
keeping each Mech's statistics on BattleMech sheets.  This game
also makes use of the BattleTech pewters, which are currently
producted by IronWind Metals.  These require special attention
by players, as they are packaged unassembled and unpainted.  
However painting and configuring the pewters into unique game
pieces can be very fun, and is a hobby in its own right.


Mechwarrior:  The Role - Playing Game
This is another game that requires vivid imagination.  Using only
rulebooks, a pencil, paper, dice, and imagination, players dive into
the BattleTech universe in a style different from any other
BattleTech game.  As in most Role Playing Games, or RPGs, a
gamemaster controls scenarios and creates a story and
environment in which a player's characters can act out a variety
of situations.  Typical scenarios might involve negotiations with
shady NPCs (Non Player Characters), or a fistfight in a dark alley
with an unknown attacker.  The only limits in Mechwarrior RPG
are the imagination of the gamemaster and the players involved.


Mechwarrior:  The Computer Game
This game is intended to put its players into the cockpit of a
BattleMech, where all the action in the BattleTech Universe
usually occurs.  Players are able to fight against computer
controlled enemy Mechs or against other live players using online
options.  The Mechwarrior line has proven very successful, and
includes Mechwarrior 1 - 4 and a variety of expansions for the
second, third and fourth games.


MechCommander
This game allows players to control many Mechs from outside
their cockpits.  Most missions revolve around strategy and luck.  
MechCommander can be quite frustrating at times because pilots
don't always obey their commander's orders.


MechAssault
Another game console similar to Mechwarrior: The Computer
Game, MechAssault is constructed around the X - Box's
capability for online competition.  MechAssault offers players
dazzling graphics and a unique type of gameplay.  However
MechAssault is much more of a video game than its big brother
Mechwarrior:  The Computer Game.  One example of this is the
game's concept of unlimited ammunition, an option unavailable in
the more realistic computer game.


BattleTech:  The Collectible Card Game
This game holds a special place in the hearts of all the Strider's
Strikers players.  This is the game that started it all for us.  The
Collectible Card Game's play revolves mostly around strategy and
luck.  Card decks are completely customizable and represent the
major factions in the BattleTech Universe.  The CCG offers
outstanding art that gives BattleTech fans a greater
comprehension of the look of the BattleTech Universe.  Major
characters from the books and primary storyline are represented
with Unique and Rare - type cards.  Decks built around factions
allow unique strategic options for winning.  Some decks use
techniques like speed or overwhelm, while others make use of
subterfuge or delay tactics.


BattleSpace, AeroTech, and CityTech
These three games are based on the original game,
BattleTech: A Game of Armored Combat. BattleSpace
pits spacecraft such as Jumpships, Warships, and
Dropships against each other.  Recently IronWind
Metals has created pewter models for this strategy game.
AeroTech primarily uses AeroSpace fighters and Dropships.  
There are also pewters available for this game, though they fail to
represent many designs.  CityTech concentrates on weaker
Mechs, infantry platoons, and armor combat.


BattleTroops
This game seems to be one of the least successful of all
BattleTech games, concentrating on infantry versus infantry
combat.  The Striders's Strikers have formed their own infantry
game, ArmorTech, which allows for Battle Armor such as
Elementals to be incorporated into the gameplay.  For more on
ArmorTech, visit the ArmorTech link above.


BattleForce
This game is similar to BattleTech:  A Game of Armored
Combat, except it allows players to conduct battles on a larger
scale.  Using a concept called Battle Values, BattleForce
approximates a BattleMech's ability to wage war.  This game
design provides players with a way to control very large battles.  
Each Mech's Battle Value is representative of its performance,
and helps determine which team will win or lose.


Mechwarrior:  Dark Age
Dark Age is the newest kind of table
top strategy for BattleTech.  Dark
Age makes use of a new gaming
concept called Clix.  Each figure in
Dark Age displays its abilities on a
small box which rests upon the
figure's base.  This base can then be
clicked when the figure takes damage
from an attack.  By clicking the base, the figure is provided with
new abilities, most of which decrease with additional damage.  
Clix is also used in games such as Marvel and DC HeroClix, along
with the original Clix game, Mage Knight.  Mechwarrior Dark
Age succeeds in becoming an interesting new type of strategy for
BattleTech fans.  However its storyline, set in the far future of
the BattleTech universe, may prove too radical for fans of the
original tabletop game.  Despite this dramatic change in storyline,
Dark Age must be acknowledged for its large contribution to
building a future BattleTech fanbase, and thereby ensuring a
secure future for the BattleTech Universe.
Info & Links...