BattleTech CCG...
The BattleTech Collectable Card Game has a special place with the Strikers group
of players.  We played this game first before making a storyline with the tabletop
strategy game.  Playing for a couple of years hardcore, we later played it again
briefly in college with Todd.  Finally, a new group of players are playing the game
regularly again in Japan.  We would like to share with you some of our decks that
we have constructed.  As the original rules go, each deck is 60 cards.  We have built
these decks around specific themes, including teams and varying strategies.
House Davion
- block attacks immediately
with fast attackers, luck,
overpower with large mechs




- includes mercenaries gray
death legion and 21st
centauri lancers
House Kurita
- pilots provide variety of
options, moderately
balanced for flexibility in
most situations



- includes mercenaries kell
hounds and black thorns
Card Types:
Supports and Resources- these are used for building & constructing,
with special resource cards used to build specific things quickly or cheaply
Commands-these are used for a variety of options and are important for
a variety of gameplay; include pilots, enhancements, mercenaries & more
Enhancements-these Command cards are used to make Mechs, Vehicles,
or other Command cards more valuable by giving them additional abilities
Mercenaries-these Command cards represent existing mercenary units
of the BattleTech universe; they can be 'hired' through Resource payment
Pilots-these Command cards represent Mechwarriors who have special
talents or are important people in the BattleTech universe
Mechs-these are the primary Units in the game; they are used for
attacking enemies and defending
Vehicles-these are the secondary Units in the game; they are used for
attacking enemies and defending; they are weaker than Mechs
Missions-these cards are 'paid' for with Initiative points; they can be
used in various ways to boost attack, damage, armor and other values
Classic Decks: These were designed in high school days
House Liao
- subterfuge, delaying or
trapping enemies,
controlling or redirecting
enemy attacks, units
capable of high damage
values

- includes no mercenaries

To See, Click Here
House Marik
- well balanced deck
combining all aspects of
gameplay for maximum
flexibility



- includes mercenaries
wolf's  dragoons (plus
Mechs) and snord's
irregulars
House Steiner
- double-time offensive
abilities, missions,
moderate balance of card
types for flexibility in
most situations


- includes no mercenaries
Comstar
- anti-clan tactics,
enhancements, minor c3
networks, Missions




- includes generic
mercenaries and
mercenaries northwind
highlanders
Inner Sphere
- pilots, pilot support
system, moderately
balanced for flexibility in
most situations



- includes mercenaries
hansen's roughriders and
eridani light horse
Uniques-these represent specific important people or fighting Units in
the BattleTech universe; they include characters from the story or Mechs
Rasalhague Republic
- delaying or controlling
enemies, double-time
construction abilities,
bombing and aerospace
support


- includes no mercenaries
Generic Inner Sphere
- rapid deployment, cheap
construction costs,
double-time offensive
abilities



- includes no mercenaries
New Decks: these were designed recently in japan
Strider's Strikers In. Sph.
- subterfuge, resources,
luck





- this is the inner sphere
half of strider's strikers
mercenaries
Strider's Strikers Clan
- aerospace naval support,
resources, pilots





- this is the clan half of
strider's strikers
mercenaries, composed of
steel vipers and nova cats
Acer's Hueys
- missions






- this is the complete team
of acer's hueys mercenaries
Word of Blake
- mutually-assured
destruction, subterfuge,
double-time damage abilities




- this is the toyama
faction of the word of
blake
Black Dragons
- mutually-assured
destruction, subterfuge,
units capable of high
damage values, trapping or
sabotaging enemies


- includes no mercenaries
The Crusaders
- focused for direct
assault, overpower with
large mechs, pilots




- this is the complete team
of the crusaders
mercenaries
Clan Steel Viper
- well balanced deck
combining all aspects of
gameplay for maximum
flexibility



- this deck is the steel
viper clan under khan
perigard zalman
Clan Wolf
- overwhelming quantity of
mechs, focused for direct
assault




- this deck is the wolf clan
under khan vlad
Clan Ghost Bear
- focused for direct
assault, resources





- this deck is the ghost
bear clan under khan
bjorn jorgensson
Clan Smoke Jaguar
- focused for direct
assault, resources





- this deck is the smoke
jaguar clan before their
destruction by the inner
sphere
Wolf-in-Exile / Steiner
- missile options





- this deck is the wolf clan
under phelan allied with
house steiner in the arc
royal defense cordon
Clan Jade Falcon
- overwhelming quantity of
mechs, focused for direct
assault





- this deck is the jade
falcon clan under khan
marthe pryde