Rules and Instructions

Clan Weapons and Equipment

Physical

Weapon Damage to Armored Damage to Unarmored Range
Iron Knuckles 1D6/ 4D6/ 1
Claw 2D6/ 5D6/ 1
Counterbalance Cuff 5D6/ 5D6/ 1
Heavy Claw 2D6/ 6D6/ 1
Assistant Power Clip 3D6/ 6D6/ 1
Heavy Bracket Clamp 9D6/ 7D6/ 1

Energy

Weapon Damage to Armored Damage to Unarmored Range
Micro Pulse Laser 3D6/ 4D6/ 10
ER Micro Laser 3D6/ 3D6/ 14
Laser Pistol 2D6/ 4D6/ 14
Combat Laser Rifle 3D6/ 6D6/ 15
Laser Rifle 5D6/ 4D6/ 17
Heavy Laser 9D6/ 12D6/ 20
ER Heavy Laser 9D6/ 12D6/ 22

Projectile

Weapon Damage to Armored Damage to Unarmored Range
Needler Pistol 1D6/ 4D6/ 8
Auto Grenade Launcher 2D6/ AP/ 6D6 HE 10D6/ AP/ 8D6 HE 9
GyroJet Rifle 4D6 5D6 13
Heavy GyroJet Rifle 5D6/ 6D6/ 13
Light Machine Gun 2D6 5D6 15
Assault Machine Gun 4D6/ 6D6/ 17
Ammunition Feed Not Applicable Not Applicable
Heavy Machine Gun 6D6/ 8D6/ 18
Man Pack Gauss Rifle 6D6/ 7D6/ 22

Missile

Weapon Damage to Armored Damage to Unarmored Range
Micro-Cluster Bomb 4D6/ 5D6/ 22
Short Range Missile 2 8D6/ 6D6/ 25
Inferno Short Range Missle 4D6/ 10D6/ 25
Long Range Missile 5 4D6/ 5D6/ 65

Other

Weapon Damage to Armored Damage to Unarmored Range
Flamer 2D6/ 12D6/ 6

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