The Mech Bay...
Reinforced Crusaders
Command Company...
Average Gunnery: 3.31
Average Piloting: 4.12
Skill Level:   1 2 3 4 5
Tech Level:   1 2 3 4 5
Experience Level:   1 2 3 4 5
Tactics Level:   1 2 3 4 5
Threat Level:   1 2 3 4 5 -----Moderate to High
Combat Speciality:  Stand Up Fight
Commanding Officer:  Sir Alec de Payens
The Crusaders Company are composed of a group
of heavily modified designs sporting both short and
long range configurations.  The group of
Ex-Knights who created the unit decided long ago
that weapons configurations could often prove
more important than skills.  Fully believing in this
concept, Sir Alec de Payens has created his
company-sized team with the best technology the
Inner Sphere has to offer.

Leading the team in his lance, Sir Alec and his
lancemates pilot heavy designs boasting twin long
and short range abilities.  Traditional long range
missiles accompanied by large laser and PPC
support cover ranged enemies.  Medium lasers
provide close combat protection.
The assault lance carries new RAC technology,
delivering critical damage to enemies quickly.  At
closer ranges, the Grand Titan packs a powerful
punch in the form of Streak short range missiles
and medium lasers.  Thunderbolt long range
missiles and Gauss rifles give the group hard
hitting power at ranges.
The scout lance is made up of missile support
Mechs.  The group uses tactics that hope to pit its
larger and heavier armored scouts against those of
lighter enemies.  Thanks to superior skills, the
concept has worked thus far.
The Crusaders are backed by fire support from the
Strider's Strikers.  This lance is made up of
relatively inexperienced pilots in older heavy and
assault Mechs.  Most sport long range weaponry.