Wasat Base Lost, an Overview...
After deciding to exact his revenge within the next year, the
Bounty Hunter has researched the Strikers in an attempt to
find links that may show him their weaknesses. Learning of
new recruit Jim Davis, the Bounty Hunter receives and directs
messages to Jim's brother Bill Davis of the Mystic Fleet pirates.
After viewing the local news sation the Bounty Hunter has
become aware of the Word of Blake invasion of Wasat.
Connecting his possible allies, the Bounty Hunter has
convinced Word of Blake to hire him and a portion of the
Mystic Fleet pirates to aide in the destruction of the Strider's
Strikers. The plan is fairly basic. The Hunter and his troops
will invade the Striker base from the west while Word of Blake
loyalists send an enormous force from the east to crush
whatever remains. The Bounty Hunter will be riding his
upgraded Marauder and be accompanied by 7 pirate Medium
to Heavy Mechs. The Word of Blake team will be riding in
force with 4 lances of varying Medium to Heavy Mechs. Pilots
of enemy teams are expected to be regulars or veterans. If
Strikers fail to hold their base, the team is expected to arrive in
as few turns as possible to the nearest dropsite, 3 klicks away
to the north. Strikers may only flee after detection of larger
Word of Blake force within 1 klick of Striker base. Striker
infantry takes 2 turns to load into APCs due to the
unexpected nature of enemy assault. Pilots of slow Mechs or
vehicles that are crippled may be retrieved via APC. Loading
of pilots or drivers takes 2 turns. Loading of vehicles and
Mechs into dropship takes one turn per lance. It is HIGHLY
recommended that stronger Mechs take up defensive
positions to slow enemy troops approaching dropsite. NOTE:
Dropships are highly unlikely to accept Striker's proposal to
lift off immediately. Takeover of a dropship is necessary if
negotiation dice roll is 8 or lower. Dropships can be taken
over in 3 turns after battle armor squads have infiltrated
dropsite (only 2 turns if squad including Sergeant Ryan
Harrison infiltrates dropsite).
STRIKERS TEAM INITIAL VEHICLE AND MECH COUNT:
1 Berserker, 1 Black Watch, 1 Axman, 1 Albatross, 1 Daishi,
1 Zeus, 1 Devastator, 1 Hatamoto Chi, 1 Guillotine, 1
Infighter, 1 Striker Armored Car, 1 Grand Titan, 1 Mackie, 1
Rotunda, 4 platoons of infantry, 4 Maultier APCs, 2 Yellow
Jacket Gunships, 2 Warrior Attack Copters, 1 Platoon of
Achileus Battle Armor, 1 Platoon of Longinus Battle Armor
BOUNTY HUNTER'S, WORD OF BLAKE'S, AND MYSTIC
FLEET PIRATE'S INITIAL MECH COUNT:
1 Marauder, 2 Warhammers, 2 Riflemans, 2 upgraded
Banshees, 1 Thunderbolt, 2 Apollos, 4 Wraiths, 1 Grand
Crusader, 2 Thunders, 1 Sunder, 2 Cerberi, 1 Nightstar, 1
Supernova, 1 Catapult, 1 Awesome