3068: Undone- Command Lost

Situation Analysis

[dcs_p]Time: Summer 3068 – 5 months after the nuclear strike on the
Trilobite Moon[/dcs_p]

[dcs_p]Status: Standard patrol Mechs on low alert, plus the addition
of Star Captain Devon Carns piloting his Direwolf. Battle
Armor protection compromised due to acts of sabotage[/dcs_p]

[dcs_p]Mission: Protect the Strider’s Strikers Command Company
barracks facility, engaging any and all Mechs or infantry
discovered on and around the Strikers’ base.[/dcs_p]

[dcs_p]Units: Star Captain Devon Carns in Direwolf A
(Enemy Units: Enemy Pilots in Nexus NXS1-B, Blue Flame
BLF-21, Legacy LGC-02, Kintaro KTO-21, Wraith TR3,
Mongoose MON-76, Firestarter FS9-C, Exterminator EXT-5E,
Lightray LGH-5W, Warhammer WHM-9D, Vanquisher VQR-2A,
Albatross ALB-3U)[/dcs_p]

[dcs_p]Situation: Devon Carns is one of the only Mechs available
that is strong enough to stand up to the attackers. He is
heavily outnumbered, facing a total of 12 enemy Mechs. Devon
is powered down and must attack and destroy as many Mechs
as possible. Devon automatically wins initiative on the first
turn, thanks to his fusion engine’s cold start and sniping
position from within a grove of trees near the base. He
cannot eject from his Mech during this scenario. Mechs enter
the board in sets of 3 (though each of the 3 Mechs comes
from a different area of the map) every 5 turns.[/dcs_p]
[dcs_p]
Terrain: Play with predetermined custom designed maps
created by Mike to simulate the Strikers Headquarter facility
and surrounding area.[/dcs_p]
[dcs_p]
Setting: Night, though no modifiers to fire are necessary
thanks to a full moon lighting effect.[/dcs_p]