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Banshee BNC-5S
BattleMech Technical Readout

Type/Model: Banshee BNC-5S
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 95 tons
Chassis: Foundation 210 Standard
Power Plant: 380 Edasich Motors XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Longanecker PlastiSteel Standard
Armament:
1 Poland Main Model A Gauss Rifle
2 Defiance 1001 ER PPCs
1 TharHes Maxi SRM 6
4 Defiance B3M Medium Lasers
2 Defiance B3S Small Lasers
Manufacturer:    Defiance Industries
   Location:    Hesperus
Communications System:    Angst Clear Channel 3
Targeting & Tracking System: Angst Clear View 2A


Overview:

         A much maligned design since the age of the Star League that is still produced in limited numbers by Defiance Industries on Hesperus, the Banshee was a prime candidate for redesign to improve its performance.   Though it does not have the priority of some other Federated Commonwealth projects, the reconfiguration of the Banshee is showing slow progress.   Though unlikely to begin production for at least two years, the BNC-5S model is promising.
         It uses the Edasich Motors 380 XL engine to devote more weight to powerful new weapons.   Though it drops two heat sinks, it employs the technology of double heat sinks to improve its heat dissipation and compensate for the additional heat buildup of the new weapons.
         Chief among these is the Poland Main Model A Gauss Cannon mounted in the left torso, replacing the Imperator-A Autocannon.   Two Defiance 1001 Particle Projection Cannon replace the single Magna Hellstar in earlier models.   Designers added a second small laser, four medium lasers, and a TharHes Maxi SRM-6 Rack.   This new weapons configuration provides far more firepower than the Bansee had previously, giving the 'Mech a chance to get rid of its bad reputation.


Type/Model: Banshee BNC-5S
Mass: 95 tons
Equipment:   Crits Mass
Internal Structure: 145 pts Standard 0 9.50
Engine: 380 XL 12 20.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 14 Double [28] 0 4.00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA+H 15 .00
Armor Factor: 240 pts Standard 0 15.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 30 40
  Center Torso (Rear):   17
  L/R Side Torso: 20 30/30
  L/R Side Torso (Rear):   10/10
  L/R Arm: 16 21/21
  L/R Leg: 20 26/26

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle LT 1 8 8 16.00
   (Ammo Loc: 1 LT)
2 ER PPCs RT 30   6 14.00
1 SRM 6 RA 4 15 3 4.00
   (Ammo Loc: 1 RA)
1 Medium Laser LT(R) 3   1 1.00
1 Medium Laser RT(R) 3   1 1.00
2 Medium Lasers LA 6   2 2.00
1 Small Laser CT 1   1 .50
1 Small Laser HD 1   1 .50
TOTALS:   49   59 95.00
Crits & Tons Left:       19 .00

Calculated Factors:
Total Cost: 25,429,496 C-Bills
Battle Value: 1,613
Cost per BV: 15,765.34
Weapon Value: 2,602 / 2,602 (Ratio = 1.61 / 1.61)
Damage Factors:    SRDmg = 32; MRDmg = 23; LRDmg = 14
BattleForce2: MP: 4,   Armor/Structure: 6/4
    Damage PB/M/L: 5/3/2,   Overheat: 2
    Class: MA,   Point Value: 16

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