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Berserker BRZ-A3
BattleMech Technical Readout

Type/Model: Berserker BRZ-A3
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 100 tons
Chassis: Defiance Berserker Endo Steel
Power Plant: 400 Pitban XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
1 Defiance 1001 ER PPC
1 Zippo Flamer
2 Sutel Precision Line Large Pulse Lasers
1 MainFire Point Defense Anti-Missile System
1 Garret/Guardian Interface Guardian ECM
Manufacturer:    Defiance Industries
   Location:    Hesperus II
Communications System:    Neil 9000 w. Guardian ECM
Targeting & Tracking System: Angst Clear View 2A


Overview:

         The BRZ-A3 Berserker was created in the tradition of the Atlas, a proven and formidable assault 'Mech. The designers at Defiance Industries focused on the appearance of the BattleMech as much as the actual inner workings. Defiance spared no expense to create an awesome state-of-the-art juggernaut. This attitude almost shelved the whole project, due to overspending during research and development.

Capabilities:

         The Berserker's awesome visage was carefully crafted to create an intimidating monolith that would make the enemy flee in terror. To enhance this effect, designers installed advanced defensive systems, including the Guardian ECM suite and the MainFire Point Defense anti-missile system. This equipment, coupled with superior armor, let the Berserker literally wade into the midst of the enemy and do battle.
         With this purpose in mind, the Berserker is equipped with myomer acceleration signal circuitry (MASC) and a massive Pitban 400 XL engine, which permits it to charge at the enemy at a speed of 86 kph. The sight of a hundred-ton, firebreathing, axe-wielding monstrosity should be enough to chase even the most jaded MechWarrior from the field.
         For combating foes out of the reach of its hatchet, the Berserker is equipped with two Sutel Precision Line large pulse lasers and a Defiance 1001 ER PPC. Firing all three of these weapons simultaneously can cause dangerous heat spikes, so pilots are cautioned to be conservative. When properly applied, these weapons can quickly dispatch distant opponents. In addition, the Berserker can operate for extended periods away from supply lines, since its main armament requires no ammunition.

Variants:

         No specific variants have yet been proposed, although there is talk of providing the 'Mech with better long-range firepower. Replacing the pulse lasers with long-range missile launchers is one of the more plausible concepts under consideration.

Deployment

         Plagued with small design problems, the Berserker is still undergoing tests on Hesperus II. Though it has yet to see actual combat against the Clans, it is perhaps the most thoroughly tested 'Mech in the Inner Sphere. Combat trials against all manner of opposition revealed some weaknesses in the Berserker's otherwise impenetrable defenses. Defiance has not revealed the nature of these problems, but they claim to have corrected them.


Type/Model: Berserker BRZ-A3
Mass: 100 tons
Equipment:   Crits Mass
Internal Structure: 152 pts Endo Steel 14 5.00
   (Endo Steel Loc: 2 LA, 1 RA, 2 LT, 5 RT, 2 LL, 2 RL)
Engine: 400 XL 12 26.50
   Walking MP: 4    
   Running MP: 6 [8]    
   Jumping MP: 0    
Heat Sinks: 16 Double [32] 0 6.00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
MASC:   5 5.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA+H 15 .00
Armor Factor: 296 pts Standard 0 18.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 31 46
  Center Torso (Rear):   15
  L/R Side Torso: 21 31/31
  L/R Side Torso (Rear):   10/10
  L/R Arm: 17 34/34
  L/R Leg: 21 38/38

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC LA 15   3 7.00
1 Flamer HD 3   1 1.00
1 Large Pulse Laser LT 10   2 7.00
1 Large Pulse Laser RT 10   2 7.00
1 Anti-Missile System CT 1 12 2 1.50
   (Ammo Loc: 1 CT)
1 Guardian ECM RT 0   2 1.50
1 Hatchet: RA     7 7.00
TOTALS:   39   74 100.00
Crits & Tons Left:       4 .00

Calculated Factors:
Total Cost: 32,120,334 C-Bills
Battle Value: 1,654
Cost per BV: 19,419.79
Weapon Value: 2,394 / 2,394 (Ratio = 1.45 / 1.45)
Damage Factors:    SRDmg = 26; MRDmg = 12; LRDmg = 4
BattleForce2: MP: 4,   Armor/Structure: 7/4
    Damage PB/M/L: 7/3/1,   Overheat: 1
    Class: MA,   Point Value: 17
    Specials: ecm

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