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Black Hawk-KU BHKU-OA
BattleMech Technical Readout

Type/Model: Black Hawk-KU BHKU-OA
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 60 tons
Chassis: Standard
Power Plant: 300 Vlar XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
   Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 ER PPCs
2 Anti-Missile Systems
Manufacturer:    Luthien Armor Works
   Location:    Luthien
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

       In the aftermath of the battle for Luthien, Draconis Combine troops salvaged several damaged Clan OmniMechs. Prominent Kurita scientists and manufacturers had already begun a crash OmniMech-development program using the spoils of their victory over Clan Smoke Jaguar on Wolcott, but had been unable to replicate any of the captured 'Mechs because the OmniMechs' ferro-fibrous armor and endo-steel skeletons were beyond their technological grasp. The spoils of Luthien, however, provided numerous examples of the Black Hawk, a Clan OmniMech that used standard materials for its internal structure and armor. Engineers at Luthien Armor Works swiftly realized that they could copy this OmniMech, and immediately began converting their primary factory to produce the Black Hawk-KU. The new 'Mech matched the Clan Black Hawk in maneuverability, weapons load, and protection. Because Inner Sphere weapons are heavier than their Clan counterparts, the designers had to upgrade the engine and internal skeleton, adding 20 percent to the 'Mech's overall weight.

Capabilities:

       Like most heavy 'Mechs, the Black Hawk-KU is slower than lighter machines and has less impressive firepower than assault 'Mechs. However, the use of OmniMech technology and a solid understanding of its advantages make this 'Mech a flexible and deadly machine.
       Currently, DCMS troops are testing weapon configurations like those of the Clan Black Hawk. In its primary configuration, the Black Hawk-KU mounts a total of four pulse lasers and six standard lasers in arm pods, plus two smaller lasers in armored blisters on either side of the cockpit. Unlike the Clan configuration, however, the DCMS version can fire all its lasers at once without risking an immediate heat shutdown.
       The alpha variant is equipped with dual ERPPCs and twin anti-missile systems. The AMS systems allow the 'Mech to survive massed long-range missile fire long enough to silence the missile launcher with accurate PPC fire. While heat build-up can pose problems, the 'Mech can sustain fire for more than a minute before excessive heat shuts it down. The beta variant also carries long-range weapons, a large pulse laser and an Ultra autocannon. Weight considerations make it impossible to match the Clan Black Hawk, whose beta variant adds two machine guns and an improved small laser, but these short-range weapons do not add appreciably to the 'Mech's offensive firepower. The only variant to suffer from the weight restrictions is the charlie variant. This 'Mech carries a Gauss rifle as lethal as its Clan cousin's; however, its medium laser does not make up for the loss of the Clan version's SRM-4 and improved small pulse laser. The remaining version, the delta variant, carries an improved long-range laser and massive LRM rack whose destructive power matches the Clan version's LB-X autocannon and LRM array.

Deployment

       The Black Hawk-KU has recently been deployed to the Legion of Vega for operational testing. Additional reports indicate that Luthien Armor Works is cross-licensing the design to Coventry Metal Works in the Lyran Alliance as part of a technology exchange agreement.


Type/Model: Black Hawk-KU BHKU-OA
Mass: 60 tons
Equipment:   Crits Mass
Internal Structure: 99 pts Standard 0 6.00
Engine: 300 XL 12 9.50
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 5    
Heat Sinks: 14 Double [28] 6 4.00
   (Heat Sink Loc: 1 LT, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 200 pts Standard 0 12.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 20 30
  Center Torso (Rear):   9
  L/R Side Torso: 14 20/20
  L/R Side Torso (Rear):   8/8
  L/R Arm: 10 20/20
  L/R Leg: 14 28/28

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC LA 15   3 7.00
1 ER PPC RA 15   3 7.00
1 Anti-Missile System LT 1   1 .50
1 Anti-Missile System RT 1 24 3 2.50
   (Ammo Loc: 1 LT, 1 RT)
5 Standard Jump Jets:     5 5.00
   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS:   32   54 60.00
Crits & Tons Left:       24 .00

Calculated Factors:
Total Cost: 15,162,000 C-Bills
Battle Value: 1,508
Cost per BV: 10,054.38
Weapon Value: 1,229 / 1,229 (Ratio = .81 / .81)
Damage Factors:    SRDmg = 17; MRDmg = 13; LRDmg = 8
BattleForce2: MP: 5J,   Armor/Structure: 5/2
    Damage PB/M/L: 3/2/2,   Overheat: 1
    Class: MH,   Point Value: 15
    Specials: omni

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