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Urbanmech UM-R70
BattleMech Technical Readout

Type/Model: Urbanmech UM-R70
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 30 tons
Chassis: Republic-R Standard
Power Plant: 60 Leenex Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: 2 Pitban 6000 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Durallex Medium Ferro-Fibrous
Armament:
1 Mydron Rotary AC/5
1 Chiscomp 2000 ER Small Laser
1 BlazeFire Longshot ER Medium Laser
Manufacturer:    Orguss Industries
   Location:    Marcus
Communications System:    Dalban Interact
Targeting & Tracking System: Dalban Urban


Overview:

         Though generally disdained and consigned to garrison duty, the UrbanMech exists in numbers too large for the design to be abandoned.   The Capellan Confederation especially would find its army seriously weakened if it allowed its UrbanMechs to be further outclassed by the advanced technology of its neighbors' armed forces.   Though the Capellans field the highest percentage of UrbanMechs, the design is common throughout the Inner Sphere.
         Different modifications are being tried in different realms, but none have resolved the Urbanmech's biggest deficiency - its lack of speed.   Though the technology to add an extra-light engine is generally available, the extra room such an engine requires makes a field refit impossible.   Consequently, field modifications to the UrbanMech confine themselves to tinkering with the weapons systems.  
         The official Capellan field modification kit seems to offer the most advantages.   Replacing the Imperator-B autocannon with the Mydron Excel LB 10-X enhances the 'Mech's firing range and accuracy, in addition to reducing its weight enough to allow other enhancements.   This kit also substitutes the Magna 200P small pulse laser for the machine gun, which helps discourage enemy infantry.   Both these changes give the UrbanMech greater advantages in city fighting.


Type/Model: Urbanmech UM-R70
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Standard 0 3.00
Engine: 60 6 1.50
   Walking MP: 2    
   Running MP: 3    
   Jumping MP: 2    
Heat Sinks: 11 Single 9 1.00
   (Heat Sink Loc: 1 HD, 2 LT, 2 RT, 2 LL, 2 RL)
Gyro:   4 1.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 105 pts Ferro-Fibrous 14 6.00
   (Armor Crit Loc: 4 LA, 3 RA, 4 LT, 3 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 15
  Center Torso (Rear):   5
  L/R Side Torso: 7 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 5 10/10
  L/R Leg: 7 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Rotary AC/5 RA 1 40 8 12.00
   (Ammo Loc: 2 RT)
1 ER Small Laser LA 2   1 .50
1 ER Medium Laser LT 5   1 1.00
2 Standard Jump Jets:     2 1.00
   (Jump Jet Loc: 2 CT)
TOTALS:   13   62 30.00
Crits & Tons Left:       16 .00

Calculated Factors:
Total Cost: 1,774,825 C-Bills
Battle Value: 604
Cost per BV: 2,938.45
Weapon Value: 329 / 329 (Ratio = .54 / .54)
Damage Factors:    SRDmg = 21; MRDmg = 13; LRDmg = 1
BattleForce2: MP: 2J,   Armor/Structure: 3/3
    Damage PB/M/L: 3/3/-,   Overheat: 0
    Class: ML,   Point Value: 6

Created with HeavyMetal Pro


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