BattleMech Technical Readout

Type/Model: Thug THG-12E
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 80 tons
Chassis: Earthwerks VOL Endo Steel Endo Steel
Power Plant: 320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Mitchell Argon w. CASE Standard
Armament:
2 Tiegart Magnum ER PPCs
2 Bical-6 SRM 6s
1 Improved C³ CPU
Manufacturer:    Maltex Corporation
   Location:    (Unknown)
Communications System:    Colmax 90
Targeting & Tracking System: TharHes Ares-5


Overview:

         Originally introduced in 2572 by Maltex as a replacement for the Warhammer, the THG-10E Thug admirably fulfilled the role of an all-purpose assault 'Mech. Using the maxim "the best defense is a strong offense" as a design parameter, the designers kept the Warhammer's firepower while strengthening the new BattleMech's armor protection. Maltex produced Thugs until 2835, when their primary plant was destroyed. Since then, Earthwerks has continued production under its license from Maltex.
         Earthwerks has not allowed the post-Star League degradation of Inner Sphere technology to hurt the Thug much. Earthwerks designers replaced the original Thug's specialized ammunition storage bins with traditional ammo bins and more armor; they have also replaced the lightweight armor previously used on the Thug and other 'Mechs with armor common to all armies of the Inner Sphere. The net result is a 'Mech no less effective in combat, though the pilot is considerably less safe should the 'Mech's ammunition be hit in combat or cook off from overheating.

Capabilities:

         The Thug is an impressive design that has withstood the vagaries of battle for centuries. Its heat sinks allow it to sustain a continual barrage from its twin PPCs, and it has enough armor to survive any return fire. Should enemies close with the Thug, its pilots can engage their twin SRM launchers or devastate opponents with crippling physical attacks.
         In general, Thug pilots initially remain at long range to support their lancemates and pummel the enemy with the 'Mech's twin Donal PPCs, one of which is mounted in each arm. Because of the superior protection afforded by the Thug's more than fourteen tons of Durallex armor, the Thug can withstand all but the most concentrated long-range firepower.
         After almost a full minute of long-range bombardment, Thug pilots often move in on damaged opponents. The reliable Holly short-range missile racks come into their own at close ranges, their barrage of warheads exploiting the openings torn in a foe's armor by earlier fire. Special dilating covers on the Thug's side torsos protect the launchers when not in use, which can also surprise an opponent not familiar with the design.
         Because they are built to last, these BattleMechs see almost constant battle. The original equipment of the Thug has had to be replaced over the years as parts become worn beyond repair or were destroyed outright. Ironically, technicians have had to modify stockpiled supplies for the Warhammer to replace the Thug's weapons. Newer Thugs are now built with these parts, eliminating the need for extensive field modifications to make the weapons fit their new housings.


Type/Model: Thug THG-12E
Mass: 80 tons
Equipment:   Crits Mass
Internal Structure: 122 pts Endo Steel 14 4.00
   (Endo Steel Loc: 1 HD, 7 LT, 2 RT, 2 LL, 2 RL)
Engine: 320 6 22.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 17 Double [34] 15 7.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 2 RT)
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Standard 0 15.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 25 38
  Center Torso (Rear):   12
  L/R Side Torso: 17 26/26
  L/R Side Torso (Rear):   8/8
  L/R Arm: 13 26/26
  L/R Leg: 17 34/34

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   3 7.00
1 ER PPC LA 15   3 7.00
1 SRM 6 LT 4   2 3.00
1 SRM 6 RT 4 15 3 4.00
   (Ammo Loc: 1 RT)
1 Improved C³ CPU CT 0   2 2.50
CASE Equipment: RT     1 .50
TOTALS:   38   74 80.00
Crits & Tons Left:       4 .00

Calculated Factors:
Total Cost: 9,974,641 C-Bills
Battle Value: 1,476 (+202 for C³)
Cost per BV: 6,757.89
Weapon Value: 2,291 / 2,291 (Ratio = 1.55 / 1.55)
Damage Factors:    SRDmg = 28; MRDmg = 16; LRDmg = 8
BattleForce2: MP: 4,   Armor/Structure: 6/6
    Damage PB/M/L: 5/3/2,   Overheat: 0
    Class: MA,   Point Value: 15
    Specials: c3i

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