3066: The Arbiter- Recovery

Summarized Mission

[dcs_p]Lostech Takeover: Number of Players – 3 with Strider or
Carns commanding[/dcs_p]
[dcs_p]Learning of a local lostech rumor, the Strikers investigate an
abandoned space station in the outer rim of the Labrea
system. Discovering a Star League prototype Warship, Striker
Mechs and a small scout team touch down on the station.
Encountering destroyed Explorer Corps Mechs and battle
armor, the Strikers find a considerable Thunderdome Minion
pirate force within the lostech ship. A battle must be fought
within the great ship’s hull, and to the victorious remains the
powerful ancient giant – if it is not destroyed in the process of
being overtaken. Using their superior technology, the
Strikers hope to destroy a numerically superior enemy.
Setup: Ship’s hold size will be determined by actual
measurement set by Kurstan. Victory only occurs when pirate
force is completely annihilated. Damage to ship will include
missed shots by both teams. Physical combat is desirable, as
most missed attacks will not damage the hull.[/dcs_p]

Situation Analysis

[dcs_p]Time: Fall 3066 – Takeover of Arbiter Warship[/dcs_p]

[dcs_p]Status: Assault Mechs Primed and Ready[/dcs_p]

[dcs_p]Mission: Neutralize onboard pirate forces – the Thunderdome
Minions – with minimal damage to Warship’s hull.[/dcs_p]

[dcs_p]Units: Elite forces with Heavy and Assault support –
Star Captain Devon Carns in Direwolf, Xandar Harlow in
Devastator, Ryan Allen in Infighter, Sasha Breen in Cauldron
Born, Sir Owen Hardcastle in Albatross, Cecil in Nova Cat,
Savalas in Nova Cat, Rally in Supernova, Shard in Sirocco[/dcs_p]

[dcs_p]Situation: Pirate Warship can only be entered via one route.
This single elevator lift can only 3 assault Mechs with each
trip. As a result, the boarding assault team will be divided
into three groups with Devon Carns, Sir Owen Hardcastle, and
Xandar Harlow making the first trip into the bay.[/dcs_p]
[dcs_p]Heavy forces will most likely be guarding the entrance.
Expect reinforced, heavy resistance. Vehicles, as well as Clan
and Inner Sphere BattleMechs will likely be scattered
throughout the bay area.[/dcs_p]

[dcs_p]Terrain: Metallic hull houses hundreds of tons of repair
equipment. Missed shots may damage this equipment or hull
exterior. Hull exterior may be damaged on a result of 11 or 12
when missed shots strike BattleMech bay entrance.[/dcs_p]

[dcs_p]Setting: Lights may be on or off to aid pirate defenses.
Expect -2 silhouette modifier to hit when entering the bay area.[/dcs_p]

[dcs_p]Warning: Clan forces of the enemy do not fight honorably or
accept challenges. Physical attacks are common and teamed
attacks are integral parts of the pirates’ strategy.[/dcs_p]