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[dcs_p]These are some shots of our BattleTech games. Most shots are not organized real well so please excuse the “variety” featured. This gallery will be updated every once in awhile to include some shots from our current games too.[/dcs_p]
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[dcs_p]These are some shots of our BattleTech games. Most shots are not organized real well so please excuse the “variety” featured. This gallery will be updated every once in awhile to include some shots from our current games too.[/dcs_p]
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[dcs_p]The BattleTech Collectable Card Game has a special place with the Strikers group of
players. We played this game first before making a storyline with the tabletop strategy
game. Playing for a couple of years hardcore, we later played it again briefly in college
with Todd. Finally, a new group of players are playing the game regularly again in
Japan. We would like to share with you some of our decks that we have constructed.
As the original rules go, each deck is 60 cards. We have built these decks around
specific themes, including teams and varying strategies.[/dcs_p]
Card Types:
[dcs_p]Supports and Resources- these are used for building & constructing, with
special resource cards used to build specific things quickly or cheaply[/dcs_p]
[dcs_p]Commands-these are used for a variety of options and are important for a
variety of gameplay; include pilots, enhancements, mercenaries & more[/dcs_p]
[dcs_p]Enhancements-these Command cards are used to make Mechs, Vehicles, or
other Command cards more valuable by giving them additional abilities[/dcs_p]
[dcs_p]Mercenaries-these Command cards represent existing mercenary units of the
BattleTech universe; they can be ‘hired’ through Resource payment[/dcs_p]
[dcs_p]Pilots-these Command cards represent Mechwarriors who have special
talents or are important people in the BattleTech universe[/dcs_p]
[dcs_p]Missions-these cards are ‘paid’ for with Initiative points; they can be used in
various ways to boost attack, damage, armor and other values[/dcs_p]
[dcs_p]Mechs-these are the primary Units in the game; they are used for attacking
enemies and defending[/dcs_p]
[dcs_p]Vehicles-these are the secondary Units in the game; they are used for
attacking enemies and defending; they are weaker than Mechs[/dcs_p]
Classic Decks:
These were designed in high school days
[dcs_toggle_flat title=”House Marik”]
[dcs_p]- well balanced deck combining all
aspects of gameplay for maximum
flexibility[/dcs_p]
[dcs_p]- includes mercenaries wolf’s
dragoons (plus Mechs) and snord’s
irregulars[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”House Kurtia”]
[dcs_p]- pilots provide variety of options,
moderately balanced for flexibility in
most situations[/dcs_p]
[dcs_p]- includes mercenaries kell hounds
and black thorns[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”House Davion”]
[dcs_p]- block attacks immediately with fast
attackers, luck, overpower with large
mechs[/dcs_p]
[dcs_p]- includes mercenaries gray death
legion and 21st centauri lancers[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”House Liao”]
[dcs_p]subterfuge, delaying or trapping
enemies, controlling or redirecting
enemy attacks, units capable of high
damage values[/dcs_p]
[dcs_p]- includes no mercenaries[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”House Steiner”]
[dcs_p]- double-time offensive abilities,
missions, moderate balance of card
types for flexibility in most situations[/dcs_p]
[dcs_p]
– includes no mercenaries[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Comstar”]
[dcs_p]- anti-clan tactics, enhancements,
minor c3 networks, Missions[/dcs_p]
[dcs_p]- includes generic mercenaries and
mercenaries northwind highlanders[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Rasalhague Republic”]
[dcs_p]- delaying or controlling enemies,
double-time construction abilities,
bombing and aerospace support[/dcs_p]
[dcs_p]- includes no mercenaries[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Inner Sphere”]
[dcs_p]- pilots, pilot support system,
moderately balanced for flexibility in
most situations[/dcs_p]
[dcs_p]- includes mercenaries hansen’s
roughriders and eridani light horse[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Generic Inner Sphere”]
[dcs_p]- rapid deployment, cheap construction
costs, double-time offensive abilities[/dcs_p]
[dcs_p]- includes no mercenaries[/dcs_p]
[/dcs_toggle_flat]
New Decks:
these were designed recently in japan
[dcs_toggle_flat title=”Strider’s Strikers In. Sph.”]
[dcs_p]- subterfuge, resources, luck[/dcs_p]
[dcs_p]- this is the inner sphere half of
strider’s strikers mercenaries[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Strider’s Strikers Clan”]
[dcs_p]- aerospace naval support, resources,
pilots[/dcs_p]
[dcs_p]- this is the clan half of strider’s
strikers mercenaries, composed of
steel vipers and nova cats[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Acer’s Hueys”]
[dcs_p]- missions[/dcs_p]
[dcs_p]- this is the complete team of acer’s
hueys mercenaries[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”The Crusaders”]
[dcs_p]- focused for direct assault, overpower
with large mechs, pilots[/dcs_p]
[dcs_p]- this is the complete team of the
crusaders mercenaries[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Word of Blake”]
[dcs_p]- mutually-assured destruction,
subterfuge, double-time damage
abilities[/dcs_p]
[dcs_p]- this is the toyama faction of the word
of blake[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Black Dragons”]
[dcs_p]- mutually-assured destruction,
subterfuge, units capable of high
damage values, trapping or sabotaging
enemies[/dcs_p]
[dcs_p]- includes no mercenaries[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Clan Steel Viper”]
[dcs_p]- well balanced deck combining all
aspects of gameplay for maximum
flexibility
[/dcs_p]
[dcs_p]- this deck is the steel viper clan under
khan perigard zalman[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Clan Wolf”]
[dcs_p]- overwhelming quantity of mechs,
focused for direct assault[/dcs_p]
[dcs_p]- this deck is the wolf clan under khan
vlad[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Clan Ghost Bear”]
[dcs_p]- focused for direct assault, resources
[/dcs_p]
[dcs_p]- this deck is the ghost bear clan under
khan bjorn jorgensson[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Clan Jade Falcon”]
[dcs_p]- overwhelming quantity of mechs,
focused for direct assault[/dcs_p]
[dcs_p]- this deck is the jade falcon clan under
khan marthe pryde[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Clan Smoke Jaguar”]
[dcs_p]- focused for direct assault, resources[/dcs_p]
[dcs_p]- this deck is the smoke jaguar clan
before their destruction by the inner
sphere[/dcs_p]
[/dcs_toggle_flat]
[dcs_toggle_flat title=”Wolf-in-Exile / Steiner”]
[dcs_p]- missile options[/dcs_p]
[dcs_p]- this deck is the wolf clan under
phelan allied with house steiner in the
arc royal defense cordon[/dcs_p]
[/dcs_toggle_flat]