Type/Model: | Marshal MHL-2L |
---|---|
Tech: | Inner Sphere / 3050 |
Config: | Biped BattleMech |
Rules: | Level 2, Standard design |
Mass: | 55 tons |
Chassis: | Earthwerk GRF Standard |
Power Plant: | 220 Magna Fusion |
Walking Speed: | 43.2 km/h |
Maximum Speed: | 64.8 km/h |
Jump Jets: | 4 Rawlings 55 Standard Jump Jets |
Jump Capacity: | 120 meters |
Armor Type: | Durallex Medium Ferro-Fibrous |
The Treaty of Taurus, recently signed with the Magistracy of Canopus, requires the Taurian Concordat to provide members of its Colonial Marshals force with BattleMechs and technical support. The Concordat’s initial practice of issuing each marshal the ‘Mech most conveniently available at the time of his posting, however, meant that many marshals received substandard machines. To remedy this problem, Concordat leader Jeffrey Calderon commissioned Taurus Technical Industries to develop a ‘Mech specially suited to the Colonial Marshals’ needs. The MHL-1X Marshal promises to be an exceptional boon to the marshals and the Taurian military.
The Marshal is a versatile medium-weight ‘Mech with exceptional armor, endurance and firepower. It is somewhat slow for a ‘Mech of its class, though its leg-mounted jump jets enable it to traverse difficult terrain with ease. Ten tons of ferro-fibrous armor give the ‘Mech excellent protection, though some critics complain that the difficulty of repairing ferro-fibrous armor in the field makes the armor a poor choice.
In recognition of the scarcity of ammunition on the worlds patrolled by the Colonial Marshals, the new ‘Mech’s arsenal features a broad spectrum of energy weapons favored for their reliability. Large and medium lasers and medium pulse lasers comprise the core of the Marshal’s armament, which also features a torso-mounted flamer that is ideal for non-combat uses as well.
Both arms of the Marshal are equipped with fully articulated hand actuators, which make the ‘Mech a helpful construction vehicle in peacetime. For anti-personnel and riot duty, the ‘Mech is equipped with a pair of lethal SperryBrowning machine guns. A single LRM-5 rack provides the Marshal with long-range firepower.
The Capellan Confederation’s alliance with the Taurian Concordat has netted them the Concordat’s most recent ‘Mech design which the Confederation has retrofitted with new technology.
Production of the Marshal began in 3059. Barring any major delays, all Colonial Marshal units are expected to be fully equipped with the new BattleMechs by the end of 3060. After that, newly produced Marshals will be issued to the Taurian Defense Force. All of the Marshal’s components are manufactured in or near the Concordat, virtually ensuring that spare parts for Marshals will be readily available.
Type/Model: | Marshal MHL-2L |
---|---|
Mass: | 55 tons |
Equipment: | Crits | Mass | |
---|---|---|---|
Internal Structure: | 91 pts Standard | 0 | 5.50 |
Engine: | 220 | 6 | 10.00 |
Walking MP: | 4 | ||
Running MP: | 6 | ||
Jumping MP: | 4 | ||
Heat Sinks: | 11 Double [22] | 9 | 1.00 |
(Heat Sink Loc: 2 LT, 1 RT) | |||
Gyro: | 4 | 3.00 | |
Cockpit, Life Support, Sensors: | 5 | 3.00 | |
Actuators: | L: Sh+UA+LA+H, R: Sh+UA+LA+H | 16 | .00 |
Armor Factor: | 179 pts Ferro-Fibrous | 14 | 10.00 |
(Armor Crit Loc: 1 HD, 4 LA, 3 RA, 3 LT, 2 RT, 1 CT) |
Internal | Armor | ||
---|---|---|---|
Structure | Value | ||
Head: | 3 | 9 | |
Center Torso: | 18 | 26 | |
Center Torso (Rear): | 8 | ||
L/R Side Torso: | 13 | 20/20 | |
L/R Side Torso (Rear): | 6/6 | ||
L/R Arm: | 9 | 18/18 | |
L/R Leg: | 13 | 24/24 |
Weapons & Equipment: | Loc | Heat | Ammo | Crits | Mass |
---|---|---|---|---|---|
1 Medium Laser | LA | 3 | 1 | 1.00 | |
1 Medium Pulse Laser | RT | 4 | 1 | 2.00 | |
1 Large Laser | RA | 8 | 2 | 5.00 | |
2 Machine Guns | LT | 0 | 100 | 3 | 1.50 |
(Ammo Loc: 1 LT) | |||||
1 Flamer | CT | 3 | 1 | 1.00 | |
1 LRM 15 | RT | 5 | 24 | 6 | 10.00 |
(Ammo Loc: 3 RT) | |||||
4 Standard Jump Jets: | 4 | 2.00 | |||
(Jump Jet Loc: 2 LL, 2 RL) | |||||
TOTALS: | 23 | 72 | 55.00 | ||
Crits & Tons Left: | 6 | .00 |
Calculated Factors: | |
---|---|
Total Cost: | 4,940,574 C-Bills |
Battle Value: | 1,169 |
Cost per BV: | 4,226.33 |
Weapon Value: | 1,206 / 1,206 (Ratio = 1.03 / 1.03) |
Damage Factors: | SRDmg = 19; MRDmg = 12; LRDmg = 4 |
BattleForce2: | MP: 4J, Armor/Structure: 4/5 |
Damage PB/M/L: 4/3/1, Overheat: 0 | |
Class: MM, Point Value: 12 | |
Specials: if |
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