Thug THG-11E



Thug THG-11E



BattleMech Technical Readout


Type/Model: Thug THG-11E
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 80 tons
Chassis: Earthwerks VOL Endo Steel
Power Plant: 320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Mitchell Argon Standard
Armament:
2 Tiegart PPCs
2 Bical-6 SRM 6s
Manufacturer:    Maltex Corporation
   Location:    (Unknown)
Communications System:    Colmax 90
Targeting & Tracking System: TharHes Ares-5
Overview:

         Designed in 2572 as a competitor to the popular Warhammer BattleMech, the eighty-ton Thug has beefed-up armor protection and a more advanced target acquisition system than its predecessor. With a respectable speed of 65 kph, the Thug is built on the concept that the best defense is a strong offense.
         Its main improvement over the Warhammer is the additional tonnage of ferro fibrous armor, allowing the Thug to sustain an attack for a longer period. The Thug also avoids some of the Warhammer’s heat problems by removing secondary energy weapons rather than adding heat sinks.
         Twin Tiegart particle projection cannons located in the Thug’s arms provide the knock-out punch needed by any heavy ‘Mech. Though ten percent smaller than the Donal PPCs carried by the Warhammer, the Tiegart matches its larger cousin for power and damage. The Tiegart’s major drawback is the scarcity of replacement parts. Even though several redundant circuits provide backup power if needed, the MechWarrior’s control over the weapon suffers greatly without a steady supply of parts.
         Secondary weapons include two Bical-6 short-range missile launchers, one each in the ‘Mech’s right and left torsos. The SRMs provide short-range firepower and free the Thug’s arms for hand-to-hand combat. When all four weapons fire at the same target, the effect on the enemy is devastating. Only the strongest ‘Mechs can withstand such a massive barrage. The Thug is equipped with CASE, safeguarding the MechWarrior from missile-load explosions.


Type/Model: Thug THG-11E
Mass: 80 tons
Equipment:   Crits Mass
Internal Structure: 122 pts Endo Steel 14 4.00
   (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 320 6 22.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 18 Double [36] 18 8.00
   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Standard 0 15.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 25 34
  Center Torso (Rear):   16
  L/R Side Torso: 17 25/25
  L/R Side Torso (Rear):   9/9
  L/R Arm: 13 26/26
  L/R Leg: 17 34/34

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 PPC LA 10   3 7.00
1 PPC RA 10   3 7.00
1 SRM 6 LT 4   2 3.00
1 SRM 6 RT 4 30 4 5.00
   (Ammo Loc: 1 LT, 1 RT)
CASE Equipment: LT RT     2 1.00
TOTALS:   28   77 80.00
Crits & Tons Left:       1 .00

Calculated Factors:
Total Cost: 8,414,041 C-Bills
Battle Value: 1,450
Cost per BV: 5,802.79
Weapon Value: 2,292 / 2,292 (Ratio = 1.58 / 1.58)
Damage Factors:    SRDmg = 25; MRDmg = 15; LRDmg = 5
BattleForce2: MP: 4,   Armor/Structure: 6/6
    Damage PB/M/L: 5/4/2,   Overheat: 0
    Class: MA,   Point Value: 15

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