Urbanmech UM-R63
BattleMech Technical Readout
Type/Model: |
Urbanmech UM-R63 |
Tech: |
Inner Sphere / 3050 |
Config: |
Biped BattleMech |
Rules: |
Level 2, Standard design |
|
|
Mass: |
30 tons |
Chassis: |
Republic-R Standard |
Power Plant: |
60 Leenex Fusion |
Walking Speed: |
21.6 km/h |
Maximum Speed: |
32.4 km/h |
Jump Jets: |
2 Pitban 6000 Standard Jump Jets |
Jump Capacity: |
60 meters |
Armor Type: |
Durallex Medium Standard |
Armament:
1 Mydron Excel LB 10-X AC
1 Magna 200P Small Pulse Laser
1 Harmon Small Laser
Manufacturer: Orguss Industries
Location: Marcus
Communications System: Dalban Interact
Targeting & Tracking System: Dalban Urban
Overview:
Though generally disdained and consigned to garrison duty, the UrbanMech exists in numbers too large for the design to be abandoned. The Capellan Confederation especially would find its army seriously weakened if it allowed its UrbanMechs to be further outclassed by the advanced technology of its neighbors’ armed forces. Though the Capellans field the highest percentage of UrbanMechs, the design is common throughout the Inner Sphere.
Different modifications are being tried in different realms, but none have resolved the Urbanmech’s biggest deficiency – its lack of speed. Though the technology to add an extra-light engine is generally available, the extra room such an engine requires makes a field refit impossible. Consequently, field modifications to the UrbanMech confine themselves to tinkering with the weapons systems.
The official Capellan field modification kit seems to offer the most advantages. Replacing the Imperator-B autocannon with the Mydron Excel LB 10-X enhances the ‘Mech’s firing range and accuracy, in addition to reducing its weight enough to allow other enhancements. This kit also substitutes the Magna 200P small pulse laser for the machine gun, which helps discourage enemy infantry. Both these changes give the UrbanMech greater advantages in city fighting.
Type/Model: |
Urbanmech UM-R63 |
Mass: |
30 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
51 pts Standard |
0 |
3.00 |
Engine: |
60 |
6 |
1.50 |
Walking MP: |
2 |
|
|
Running MP: |
3 |
|
|
Jumping MP: |
2 |
|
|
Heat Sinks: |
11 Single |
9 |
1.00 |
(Heat Sink Loc: 1 HD, 2 LT, 2 RT, 2 LL, 2 RL) |
Gyro: |
|
4 |
1.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Armor Factor: |
96 pts Standard |
0 |
6.00 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
9 |
|
Center Torso: |
10 |
11 |
|
Center Torso (Rear): |
|
8 |
|
L/R Side Torso: |
7 |
8/8 |
|
L/R Side Torso (Rear): |
|
4/4 |
|
L/R Arm: |
5 |
10/10 |
|
L/R Leg: |
7 |
12/12 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 LB 10-X AC |
RA |
2 |
10 |
7 |
12.00 |
(Ammo Loc: 1 RT) |
1 Small Pulse Laser |
LT |
2 |
|
1 |
1.00 |
1 Small Laser |
LA |
1 |
|
1 |
.50 |
2 Standard Jump Jets: |
|
|
|
2 |
1.00 |
(Jump Jet Loc: 2 CT) |
TOTALS: |
|
5 |
|
47 |
30.00 |
Crits & Tons Left: |
|
|
|
31 |
.00 |
Calculated Factors: |
Total Cost: |
1,760,525 C-Bills |
Battle Value: |
494 |
Cost per BV: |
3,563.82 |
Weapon Value: |
209 / 209 (Ratio = .42 / .42) |
Damage Factors: |
SRDmg = 11; MRDmg = 6; LRDmg = 2 |
BattleForce2: |
MP: 2J, Armor/Structure: 2/3 |
|
Damage PB/M/L: 2/1/1, Overheat: 0 |
|
Class: ML, Point Value: 5 |
Created with HeavyMetal Pro
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