Flea FLE-17



Flea FLE-17



BattleMech Technical Readout


Type/Model: Flea FLE-17
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 20 tons
Chassis: Earthwerk Trooper II Endo Steel
Power Plant: 120 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [129.6] km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Livingston Ceramics Standard
Armament:
2 Medium Pulse Lasers
1 Flamer
2 Small Lasers
Manufacturer:    Earthwerks Incorporated
   Location:    Ascuncion, Bernardo
Communications System:    Neil 2000
Targeting & Tracking System: Dalban HiRez-B
Overview:

         Formerly rare in the Inner Sphere, the Flea has been appearing in greater numbers in the last decade, mostly in the mercenary Wolf’s Dragoons regiments, which have been rebuilding ever since the devastation of the Fourth Succession War and may now exceed their former numbers.   The Flea was always more common among the Dragoons than in other units, and now Earthwerks appears to be producing a version incorporating recovered technology, perhaps under exclusive contract to the Dragoons.
         This model takes advantage of lighter Endo Steel to replace the Fleas medium lasers with more potent medium pulse lasers.   Because the Dragoons use the Flea far more often in a reconnaisance role than in an antipersonnel role, Earthwerks dropped the pair of Sperry-Browning machine guns, replacing them with Myomer Acceleration Signal Circuitry.   Though dangerous to use, the MASC technology is sometimes the only way for the Flea to escape a bad situation because it lacks the speed and jump ability of many other light ‘Mechs.
         It seems that the Earthwerks plants on Ascuncion and Bernardo will soon complete their production run for the Dragoons.   It is unknown whether Eartwerks will produce the ‘Mech for general sale or will cease production of the model.


Type/Model: Flea FLE-17
Mass: 20 tons
Equipment:   Crits Mass
Internal Structure: 33 pts Endo Steel 14 1.00
   (Endo Steel Loc: 7 LT, 7 RT)
Engine: 120 6 4.00
   Walking MP: 6    
   Running MP: 9 [12]    
   Jumping MP: 0    
Heat Sinks: 10 Single 6 .00
   (Heat Sink Loc: 1 LT, 1 RT, 2 LL, 2 RL)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
MASC:   1 1.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 48 pts Standard 0 3.00

    Internal Armor
    Structure Value
  Head: 3 5
  Center Torso: 6 8
  Center Torso (Rear):   3
  L/R Side Torso: 5 5/5
  L/R Side Torso (Rear):   3/3
  L/R Arm: 3 4/4
  L/R Leg: 4 4/4

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Medium Pulse Laser LA 4   1 2.00
1 Medium Pulse Laser RA 4   1 2.00
1 Flamer CT 3   1 1.00
1 Small Laser LT(R) 1   1 .50
1 Small Laser RT(R) 1   1 .50
TOTALS:   13   53 20.00
Crits & Tons Left:       25 .00

Calculated Factors:
Total Cost: 1,728,000 C-Bills
Battle Value: 371
Cost per BV: 4,657.68
Weapon Value: 136 / 136 (Ratio = .37 / .37)
Damage Factors:    SRDmg = 10; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6,   Armor/Structure: 1/2
    Damage PB/M/L: 2/1/-,   Overheat: 0
    Class: ML,   Point Value: 4

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