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Hercules HRC-LS-9000
BattleMech Technical Readout

Type/Model: Hercules HRC-LS-9000
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 70 tons
Chassis: Northrup-502 Standard
Power Plant: 350 Magna XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Aldis Heavy Ferro-Fibrous
1 Fusigon Model XI ER PPC
1 Imperator Code Red LB 10-X AC
1 Holly Streak SRM 2
1 Burow Anti-Missile System
2 Martell Small Pulse Lasers
1 Aberdovey Medium Pulse Laser
Manufacturer:    Kali Yama/Alphard Trading Corp., Kali Yama Weapons Industries
   Location:    Kendall, Kalidasa
Communications System:    Irian Orator-5K
Targeting & Tracking System: Irian 511


         In commissioning the design of the Hercules, House Marik was seeking a 'Mech offering a strong balance between mobility and firepower. The goal was to provide a wide range of weapons for a BattleMech that could serve a multitude of roles.


         The Hercules is intended to be a mobile firing platform. Mounting a new Magna 350 XL fusion engine, this heavy BattleMech moves at a standard speed of 54 kph, one of the few of this weight class to be able to move so fast.
         This 'Mech's defensive capabilities are equally impressive. Equipped with eleven tons of Aldis ferro-fibrous weave armor, the Hercules can weather even the most deadly volleys, whether from Clan OmniMechs or their Inner Sphere counterparts. With the Burow anti-missile system mounted in the center body, the Hercules can also defeat incoming missile attacks.
         Though its defensive capabilities are impressive, the 'Mech's firepower is equally impressive. Its primary weapon is the reliable Fusigon Model XI Extended Range PPC.
         Supporting the PPC is an Imperator Code Red LB 10-X autocannon. In addition to these two mainstays of firepower is a Streak SRM-2 and a medium pulse laser.
         The only modification to the original design is the addition of two rear-mounted Martell pulse lasers. Designed to fend off Elemental swarming attacks, these small lasers have proven to be a significant selling feature of the 'Mechs.
         Despite its impressive array of defenses and weapons, the Hercules has been plagued by a number of minor problems. The electrical system seems to overload when hit by PPC fire. Despite the addition of several damper circuits, some MechWarriors still complain of the problem, but Kali Yama officials insist that the flaw has been corrected.


         The Outworlds Alliance has purchased two Hercules 'Mechs for their arsenal. This is a unique move for a Periphery state, given the higher cost of the Hercules over the older-technology 'Mechs that are usually sold to these governments. Some experts believe that the Alliance has purchased the Hercules purely for the purpose of dismantling them and analyzing their advanced technology.
         Perhaps the best testing ground for this 'Mech so far has been its participation in the games on Solaris VII. Kali Yama Weapons Industries representatives have persuaded at least two stables or cooperatives to make use of the Hercules. In all matches where it competed, the Hercules fared quite well.

Type/Model: Hercules HRC-LS-9000
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 pts Standard 0 7.00
Engine: 350 XL 12 15.00
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 0    
Heat Sinks: 12 Double [24] 0 2.00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00
Armor Factor: 197 pts Ferro-Fibrous 14 11.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 3 LT, 3 RT, 1 CT, 2 LL, 2 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 34
  Center Torso (Rear):   10
  L/R Side Torso: 15 22/22
  L/R Side Torso (Rear):   8/8
  L/R Arm: 11 18/18
  L/R Leg: 15 24/24

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RT 15   3 7.00
1 LB 10-X AC RA 2 20 8 13.00
   (Ammo Loc: 2 RT)
1 Streak SRM 2 LT 2 50 2 2.50
   (Ammo Loc: 1 LT)
1 Anti-Missile System CT 1 12 2 1.50
   (Ammo Loc: 1 LT)
1 Small Pulse Laser LT(R) 2   1 1.00
1 Small Pulse Laser RT(R) 2   1 1.00
1 Medium Pulse Laser LA 4   1 2.00
TOTALS:   28   68 70.00
Crits & Tons Left:       10 .00

Calculated Factors:
Total Cost: 16,398,086 C-Bills
Battle Value: 1,336
Cost per BV: 12,274.02
Weapon Value: 1,565 / 1,533 (Ratio = 1.17 / 1.15)
Damage Factors:    SRDmg = 27; MRDmg = 14; LRDmg = 7
BattleForce2: MP: 5,   Armor/Structure: 5/3
    Damage PB/M/L: 5/3/2,   Overheat: 0
    Class: MH,   Point Value: 13

Created with HeavyMetal Pro

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