Kit Fox (Uller) H



Kit Fox (Uller) H



BattleMech Technical Readout


Type/Model: Kit Fox (Uller) H
Tech: Clan / 3060
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 30 tons
Chassis: Endo Steel
Power Plant: 180 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Gauss Rifle
2 Heavy Medium Lasers
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)
Overview:

       The Uller, named for the Norse god of archery, is an exceptionally versatile light ‘Mech.   In its main configuration, the Uller carries a mix of weapons that gives it striking power at all ranges while avoiding the problems associated with reliance on a single weapons system.   Reasonably fast and well armored for its size, this design can hold its own against many of the Inner Sphere’s medium ‘Mechs.

Capabilities:

       In its primary configuration, the Uller combines four of the Clans’ most advanced weapons.   Its main firepower comes from the LB 5-X autocannon in its right arm and the extended-range large laser in its left.   A small pulse laser and Streak SRM 4 add to the Uller’s punch at close range.   This design keeps heat buildup in check, economizes on missile loads to avoid running out of ammunition, and provides sting at varying ranges.
       Though the Successor States have come to expect surprises from the Clans, the Uller still caught the Federated Commonwealth off guard the first time it appeared in Alternate Configuration A.   No one expected a light ‘Mech to carry such a powerful and bulky weapon as a Gauss rifle.   This weapon can cripple an opposing light ‘Mech with a single shot.   Though this configuration also contains two extended-range medium lasers, it lacks the versatility of the primary configuration and so appears far less often on the battlefield.  
       Alternate Configuration B is similar in appearance and performance to the primary configuration, but with a few significant differences.   It carries an SRM-6 in place of the Streak SRM-4, a larger autocannon, and two extended-range lasers, surprising Inner Sphere MechWarriors who faced it believing they knew this ‘Mechs capabilities.   Because Configuration B is so similar in appearance to the primary version, we cannot be certain how frequently the B variant is used.
       Configuration C is a specialized machine, designed for densely populated areas.   Its sophisticated electronics allow it to spot a hidden enemy, call in devastating missile artillery, and jam enemy tracking computers all at the same time.   Its double machine guns and double A-pods are effective against enemy infantry who gets to close, and its exceptional triple anti-missile system can swat down incoming missiles from several enemy ‘Mechs simultaneously.   This version of the Uller carries only two offensive weapons: and extended-range large laser and a small pulse laser.  
       The Uller sometimes acts as long-range fire support in Alternate Configuration D.   Sporting three long-range missile launchers and a Narc missile beacon for enhanced accuracy, the Uller can lend its Starmates some sting from afar.   The obvious drawbacks to this design are its reliance on limited ammunition and its inability to deal with and enemy at close range.

Deployment

       The primary light ‘Mech of the Jade Falcons, the Uller has become a familiar sight in the Twycross Command.   Because other light ‘Mechs are quicker the Uller sees less reconnaissance duty than some other models.   It is also uncommon among the other Clans, who appear to prefer speedier ‘Mechs for scouting and heavier designs for everything else.


Type/Model: Kit Fox (Uller) H
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Endo Steel 7 1.50
   (Endo Steel Loc: 1 LA, 1 RA, 2 LT, 3 RT)
Engine: 180 XL 10 3.50
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 0    
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 2 LT, 1 CT)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA 14 .00
Armor Factor: 77 pts Ferro-Fibrous 7 4.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 9
  Center Torso (Rear):   5
  L/R Side Torso: 7 8/8
  L/R Side Torso (Rear):   4/4
  L/R Arm: 5 7/7
  L/R Leg: 7 8/8

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 16 8 14.00
   (Ammo Loc: 2 RA)
2 Heavy Medium Lasers LA 14   4 2.00
TOTALS:   15   65 30.00
Crits & Tons Left:       13 .00

Calculated Factors:
Total Cost: 5,230,712 C-Bills
Battle Value: 1,122
Cost per BV: 4,661.95
Weapon Value: 703 / 703 (Ratio = .63 / .63)
Damage Factors:    SRDmg = 24; MRDmg = 12; LRDmg = 7
BattleForce2: MP: 6,   Armor/Structure: 2/2
    Damage PB/M/L: 4/4/2,   Overheat: 0
    Class: ML,   Point Value: 11
    Specials: omni

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