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Merlin MLN-1B
BattleMech Technical Readout

Type/Model: Merlin MLN-1B
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 60 tons
Chassis: Heavy Star QAT-4 Standard
Power Plant: 240 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Pitban LFT-50 Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Longanecker PlastiSteel Standard
1 Magna Hellstar PPC
2 Martell Model 5 Medium Lasers
1 Holly LRM 5
1 Zippo Flamer
Manufacturer:    Mountain Wolf BattleMechs
   Location:    Alpheratz
Communications System:    Magestrix Alpha
Targeting & Tracking System: Magestrix Gamma


       MechWarriors hailed the Merlin as a breakthrough when it was introduced in 3010 - not because it offered advanced features, but because the Merlin was one of the first new 'Mech designs to be produced in the Inner Sphere in several centuries. Rugged and reliable, the Merlin is suitable for a variety of assignments. Its versatility makes it a popular choice in the Periphery and with mercenary units throughout the Inner Sphere.


       In designing the Merlin, its engineers sought to create a BattleMech that would stand up to hard use, serve multiple roles, and that could be easily repaired using commonly available parts. They succeeded on all counts. The Pitban 240 gives the Merlin speed comparable to most heavy 'Mechs used in the Inner Sphere and the ten-plus tons of armor offers protection adequate for most situations. A balanced mix of long and short-range weapons makes the Merlin versatile enough to handle 'Mechs and infantry with equal ease, and its jump jets provide satisfactory mobility.


       In   3052, Alliance Defenders Limited of the Outworlds Alliance signed a licensing agreement with Mountain Wolf to build the Merlin for the Outworlds military. In 3053, Alliance Defenders introduced the Merlin 1B. This model removes the machine gun and MG ammo, adds another heat sink, and moves the LRM ammo from the center torso to the left torso.


       The largest concentration of Merlins in active service belongs to the mercenary unit known as the Wolverton Highlanders, who have spent the last ten years hunting pirates along the border where Steiner and Marik space and the Periphery meet. Though the Merlin does appear in House units, those militaries usually can afford more specialized units specifically tailored to the type of tactics those troops favor. Because mercenary troops must be prepared to accept any number of assignment types, they tend to purchase 'Mechs that can handle many tactical styles.

Type/Model: Merlin MLN-1B
Mass: 60 tons
Equipment:   Crits Mass
Internal Structure: 99 pts Standard 0 6.00
Engine: 240 6 11.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 4    
Heat Sinks: 19 Single 10 9.00
   (Heat Sink Loc: 4 LT, 4 RT, 2 CT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 168 pts Standard 0 10.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 20 26
  Center Torso (Rear):   11
  L/R Side Torso: 14 18/18
  L/R Side Torso (Rear):   8/8
  L/R Arm: 10 16/16
  L/R Leg: 14 19/19

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 PPC RT 10   3 7.00
1 Medium Laser RA 3   1 1.00
1 Medium Laser LA 3   1 1.00
1 LRM 5 RT 2 24 2 3.00
   (Ammo Loc: 1 LT)
1 Flamer LT 3   1 1.00
4 Standard Jump Jets:     4 4.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   21   51 60.00
Crits & Tons Left:       27 .00

Calculated Factors:
Total Cost: 4,954,400 C-Bills
Battle Value: 1,060
Cost per BV: 4,673.96
Weapon Value: 972 / 972 (Ratio = .92 / .92)
Damage Factors:    SRDmg = 14; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 4J,   Armor/Structure: 4/5
    Damage PB/M/L: 3/2/1,   Overheat: 0
    Class: MH,   Point Value: 11

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