Nova (Black Hawk) A
BattleMech Technical Readout
Type/Model: |
Nova (Black Hawk) A |
Tech: |
Clan / 3050 |
Config: |
Biped OmniMech |
Rules: |
Level 2, Standard design |
|
|
Mass: |
50 tons |
Chassis: |
Standard |
Power Plant: |
250 XL Fusion |
Walking Speed: |
54.0 km/h |
Maximum Speed: |
86.4 km/h |
Jump Jets: |
5 Standard Jump Jets |
Jump Capacity: |
150 meters |
Armor Type: |
Standard |
Armament:
2 ER PPCs
1 Medium Pulse Laser
2 Anti-Missile Systems
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Overview:
A ‘Mech capable of many tasks but excelling at none, the Black Hawk plays a secondary role to heavier and lighter OmniMechs in the Clans’ arsenal. Though versatile, powerful and maneuverable, it cannot match the power of heavier ‘Mechs or the maneuverability of lighter ones. This ‘Mech’s versatility is its saving grace. Because it uses neither an endo steel internal structure nor ferro-fibrous armor, it possesses more internal space than some other designs. In addition, the Black hawk’s designers left its arms unencumbered, allowing for great flexibility in designing weapon pods.
Capabilities:
In its primary configuration, the Black Hawk has an unusual appearance and fearsome capabilities. The hexagonal weapon pods on its arms boast six medium lasers each, providing exceptional firepower but generating more heat than many ‘Mechs can cope with. Only the Black Hawk’s fourteen double heat sinks allow the pilot the freedom to use all of his laser weapons.
In its most common variation, Alternate Configuration A, the Black Hawk carries an extended-range particle projection cannon in each arm. This model usually carries a medium pulse laser in its left torso.
Alternate Configuration B reflects most MechWarriors’ desire for a variety of weapons. This model combines the firepower of a large pulse laser with an Ultra-5 autocannon. It carries two machine guns in the left torso, plus 200 rounds of ammunition.
Occasionally, a powerful Black Hawk sporting a Gauss rifle makes an appearance. Installing such a heavy weapon must make such a ‘Mech inherently unstable, taxing its gyros to the maximum. Carrying only an SRM-4 and small pulse laser for secondary armaments, this Black Hawk lacks the versatility that makes the design worthwhile. Hampered by too little ammunition for its primary weapon, this version is rarely used.
Alternate Configuration D is so far the only variation seen in the field that carries long-range missiles. Less effective than some designs at long-range fire support and yet not a well-rounded all-purpose design, this version of the Black Hawk appears to be deployed only when more suitable machines are unavailable.
Deployment
The Black Hawk is deployed thinly but evenly throughout the Clans. It was first spotted with a Clan Wolf attack force, and it is slightly more common among the Wolf Clan than among others. Few Clan Clusters have more than one or two Black Hawks in their ranks.
Type/Model: |
Nova (Black Hawk) A |
Mass: |
50 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
83 pts Standard |
0 |
5.00 |
Engine: |
250 XL |
10 |
6.50 |
Walking MP: |
5 |
|
|
Running MP: |
8 |
|
|
Jumping MP: |
5 |
|
|
Heat Sinks: |
14 Double [28] |
8 |
4.00 |
(Heat Sink Loc: 2 LT, 2 RT) |
Gyro: |
|
4 |
3.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA, R: Sh+UA |
12 |
.00 |
Armor Factor: |
160 pts Standard |
0 |
10.00 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
9 |
|
Center Torso: |
16 |
23 |
|
Center Torso (Rear): |
|
8 |
|
L/R Side Torso: |
12 |
16/16 |
|
L/R Side Torso (Rear): |
|
8/8 |
|
L/R Arm: |
8 |
16/16 |
|
L/R Leg: |
12 |
20/20 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 ER PPC |
LA |
15 |
|
2 |
6.00 |
1 Medium Pulse Laser |
LT |
4 |
|
1 |
2.00 |
1 Anti-Missile System |
LT |
1 |
|
1 |
.50 |
1 ER PPC |
RA |
15 |
|
2 |
6.00 |
1 Anti-Missile System |
RT |
1 |
24 |
2 |
1.50 |
(Ammo Loc: 1 RT) |
5 Standard Jump Jets: |
|
|
|
5 |
2.50 |
(Jump Jet Loc: 1 CT, 2 LL, 2 RL) |
TOTALS: |
|
36 |
|
52 |
50.00 |
Crits & Tons Left: |
|
|
|
26 |
.00 |
Calculated Factors: |
Total Cost: |
11,426,874 C-Bills |
Battle Value: |
2,298 |
Cost per BV: |
4,972.53 |
Weapon Value: |
1,700 / 1,700 (Ratio = .74 / .74) |
Damage Factors: |
SRDmg = 29; MRDmg = 22; LRDmg = 12 |
BattleForce2: |
MP: 5J, Armor/Structure: 4/3 |
|
Damage PB/M/L: 5/3/2, Overheat: 1 |
|
Class: MM, Point Value: 23 |
|
Specials: omni |
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