Shogun SHG-2E
BattleMech Technical Readout
Type/Model: |
Shogun SHG-2E |
Tech: |
Inner Sphere / 3025 |
Config: |
Biped BattleMech |
Rules: |
Level 2, Standard design |
|
|
Mass: |
85 tons |
Chassis: |
Kitushi Shogun Standard |
Power Plant: |
255 Strand Fusion |
Walking Speed: |
32.4 km/h |
Maximum Speed: |
54.0 km/h |
Jump Jets: |
3 Anderson Propulsion 21 Standard Jump Jets |
Jump Capacity: |
90 meters |
Armor Type: |
Riese-350 Standard |
Armament:
2 Thunderstroke SRM 6s
2 Coventry Star Fire LRM 15s
1 Magna Hellstar PPC
Manufacturer: Mitchell Vehicles
Location: Graham IV
Communications System: HartfordCo COM 4000
Targeting & Tracking System: HartfordCo XKZ 1
Overview:
Produced by Mitchell Vehicles shortly before the fall of the Star League, the Shogun was the heaviest ‘Mech ever to carry jump jets until the Marauder was modified to jump. It was intended for fighting in cities and close terrain, where it can traverse buildings, rubble, and other obstacles more quickly than other ‘Mechs. The Shogun is also capable of delivering the devastating, if dangerous, Death from Above attack. The Shogun has performed well in combat, often landing unexpectedly behind or amid enemy ‘Mechs, damaging them, and departing. The Dragoons use the Shogun this way, though its role as a straight assault ‘Mech has not been neglected.
Type/Model: |
Shogun SHG-2E |
Mass: |
85 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
130 pts Standard |
0 |
8.50 |
Engine: |
255 |
6 |
13.00 |
Walking MP: |
3 |
|
|
Running MP: |
5 |
|
|
Jumping MP: |
3 |
|
|
Heat Sinks: |
17 Single |
7 |
7.00 |
(Heat Sink Loc: 1 HD, 3 LT, 1 CT, 1 LL, 1 RL) |
Gyro: |
|
4 |
3.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA+LA, R: Sh+UA+LA |
14 |
.00 |
Armor Factor: |
248 pts Standard |
0 |
15.50 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
9 |
|
Center Torso: |
27 |
40 |
|
Center Torso (Rear): |
|
11 |
|
L/R Side Torso: |
18 |
28/28 |
|
L/R Side Torso (Rear): |
|
8/8 |
|
L/R Arm: |
14 |
22/22 |
|
L/R Leg: |
18 |
36/36 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 SRM 6 |
RT |
4 |
30 |
4 |
5.00 |
(Ammo Loc: 1 LT, 1 RT) |
1 SRM 6 |
LT |
4 |
|
2 |
3.00 |
1 LRM 15 |
LA |
5 |
|
3 |
7.00 |
1 LRM 15 |
RA |
5 |
16 |
5 |
9.00 |
(Ammo Loc: 1 LT, 1 RT) |
1 PPC |
RT |
10 |
|
3 |
7.00 |
CASE Equipment: |
LT RT |
|
|
2 |
1.00 |
3 Standard Jump Jets: |
|
|
|
3 |
3.00 |
(Jump Jet Loc: 1 CT, 1 LL, 1 RL) |
TOTALS: |
|
28 |
|
58 |
85.00 |
Crits & Tons Left: |
|
|
|
20 |
.00 |
Calculated Factors: |
Total Cost: |
7,955,000 C-Bills |
Battle Value: |
1,498 |
Cost per BV: |
5,310.41 |
Weapon Value: |
1,393 / 1,393 (Ratio = .93 / .93) |
Damage Factors: |
SRDmg = 16; MRDmg = 17; LRDmg = 9 |
BattleForce2: |
MP: 3J, Armor/Structure: 6/7 |
|
Damage PB/M/L: 3/2/1, Overheat: 2 |
|
Class: MA, Point Value: 15 |
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