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Whitworth WTH-1
BattleMech Technical Readout

Type/Model: Whitworth WTH-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
   
Mass: 40 tons
Chassis: Whitworth Type I Standard
Power Plant: 160 LTV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Whitworth Jetlift Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Durallex Light Standard
Armament:
2 Longbow LRM 10s
3 Intek Medium Lasers
Manufacturer:    Whitworth Company
   Location:    (Unknown)
Communications System:    Garret T-14
Targeting & Tracking System: Garret D2j


Overview:

         The Whitworth was first built in 2610 as a scout 'Mech intended to fill the gap between the light Wasp and the medium Phoenix Hawk.   Whitworth's development program soon produced a well-armed, versatile vehicle. Although slower than other scout 'Mechs, the Whitworth made up for it with the protection given by its excellent Durallex Light armor.
         The Whitworth was initially armed with Harpoon-6 SRM launchers. Star League defense planners replaced these with Longbow-10 LRMs on most models in an effort to discourage MechWarriors from engaging the Whitworth in close-range combat. Known to critics and admirers alike as the "Tin Woodsman", the Whitworth served throughout the Age of War and then in Star League scout units thereafter.
         Star League's death throes also brought the destruction of many Whitworths, serving as they did in heavy combat zones. Survivors were quickly recruited into the forces of the noble houses that replaced the Star League, however. In the present Successor States era, Whitworths continue to serve their units well.

Capabilities:

         Though the Whitworth is somewhat handicapped at closer ranges, its Longbow missile launchers give it excellent long-range capabilities. Its mass enables it to stand up in combat with 'Mechs of 20 to 40 tons, and its armor allows the 'Mech to take considerable punishment.
         The Whitworth lacks speed, however, and must often be supported by lighter, faster 'Mechs to carry out its mission. On the other hand, the Whitworth's jump jet design is a good one, requiring little maintenance and expanding the 'Mech's mobility considerably. Pilots may complain at times about the Whitworth's sluggishness, but its armor often makes up for the deficiency.
         The Whitworth's legs are unusually slender, creating vulnerable points in the leg actuators and causing its legs to tear loose occasionally during strenuous maneuvers. The Houses sometimes replace the legs with those of other 'Mechs, a bizarre-looking, but effective solution.

Battle History:

         During the Age of War, the original, SRM-armed Whitworths were often drawn into close-range combat with larger 'Mechs that invariably destroyed or badly damaged them. This led to the replacement of the SRM by the Longbow LRM to encourage fighting at less devastating ranges. The leg-actuator problem also existed during the same period, but no major design changes were made because of the ready availability of repair facilities. Few people dreamed of the Dark Age so soon to come.
         Today, Whitworths are found mostly in House Davion and House Kurita forces, where the 'Mechs are well-respected and their pilots are invariably skilled veterans. Whitworths are mostly commonly used for reconnaissance in force or for raids on well-defended areas, and are usually deployed in association with Wolverines and Phoenix Hawks. They also serve alongside 'Mechs such as Riflemen and Warhammers to provide fire support for heavy attack forces. City defense and garrison duty are other common assignments for the Whitworth.
The two most prominent Whitworth pilots are rival MechWarriors on opposite sides of the Kurita-Davion conflict. Indeed, the battles between Gavro Kent of Davion's 5th Regiment, Syrtis Fusiliers, and Marco Halman, of Kurita's 2nd Regiment, Dieron Regulars, have become as legendary as they are bitter.
         Facing each other across the frontier, units of the two Houses have clashed repeatedly on the oft-contested Bergman's Planet. Recon forces of both sides have been used heavily there, constantly probing enemy defenses, and the Dieron Regulars and Syrtis Fusiliers were both assigned to a sector where a massive engagement took place.
         Providing missile fire for a long-range duel with Davion forces, Halman spotted his former friend's jungle-camouflaged Whitworth on a nearby ridge. Disobeying orders, Halman advanced against Kent, leaving the rest of his lance strung out behind him. The two 'Mechs approached one another through a field of missile fire followed by laser fire. Though the Kurita commander was angry at his scout 'Mech for moving out of line, he realized that his own position was in danger of collapse unless he supported Halman's advance. He therefore issued the order for his Warhammers and Riflemen to move out.
         Meanwhile, Halman and Kent were engaging in a furious melee, blasting away with lasers and pounding with fists. Just when it seemed as though Kent had gained the upper hand, having crippled one of Halman' arms and badly damaged his head, a supporting wave of
Kurita 'Mechs swept over the combatants. Kent was forced to retreat, leaving his hated rival alive.
         Although the Halman-Kent rivalry has drawn a great deal of attention, other Whitworth MechWarriors are as skilled and as noteworthy, if not as famous.

Variants:

         Besides the old SRM-6-armed Whitworths, which are extremely rare, no significant variations on the basic design exist. Any other modifications have been made by individual Mech Warriors or by small-unit commanders.

Notable 'Mechs & MechWarriors:

MechWarriors Gavro Kent and Marco Halman
         Gavro Kent was a promising young cadet at the Sun Zhang Military Academy when he became acquainted with Marco Halman, another novice warrior. The two became fast friends, competing good-naturedly to become the School's top cadets. Upon graduation, the pair served in Kurita's Rasalhague Regulars, piloting a pair of Whitworths that were to become famous. They participated honorably in numerous skirmishes against Davion and the Bandits of Obadiah.
         Then, during a Kurita raid on the Davion-held world of Elidore IV in 3026, Halman and Kent were ordered to participate in an attack on the village of Monk, which the Kurita commander suspected of harboring Davion agents. When ordered to raze the village and kill every living thing in it as a punitive measure, Kent refused to participate in the massacre. Shocked at his friend's behavior, Halman reported him to their commander, who filed charges of insubordination against Kent. In a subsequent violent confrontation between Kent and Halman, Kent nearly killed his former friend, then defected with his Whitworth to the Davion side.
         Since then, the two MechWarriors have become sworn enemies, battling with savage fury every time they meet on the field. Serving in regiments that regularly come in contact, their rivalry continues to this day, with neither gaining the upper hand.


Type/Model: Whitworth WTH-1
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Standard 0 4.00
Engine: 160 6 6.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 4    
Heat Sinks: 10 Single 4 .00
   (Heat Sink Loc: 2 LT, 2 RT)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 128 pts Standard 0 8.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 16
  Center Torso (Rear):   7
  L/R Side Torso: 10 12/12
  L/R Side Torso (Rear):   6/6
  L/R Arm: 6 12/12
  L/R Leg: 10 18/18

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 10 LT 4   2 5.00
1 LRM 10 RT 4 24 4 7.00
   (Ammo Loc: 1 LT, 1 RT)
1 Medium Laser HD 3   1 1.00
1 Medium Laser RA 3   1 1.00
1 Medium Laser LA 3   1 1.00
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   17   46 40.00
Crits & Tons Left:       32 .00

Calculated Factors:
Total Cost: 2,912,934 C-Bills
Battle Value: 771
Cost per BV: 3,778.12
Weapon Value: 518 / 518 (Ratio = .67 / .67)
Damage Factors:    SRDmg = 9; MRDmg = 9; LRDmg = 5
BattleForce2: MP: 4J,   Armor/Structure: 3/3
    Damage PB/M/L: 2/2/1,   Overheat: 1
    Class: MM,   Point Value: 8
    Specials: if

Created with HeavyMetal Pro


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