Username:

Password:

Fargot Password? / Help
Wolfhound WLF-2
BattleMech Technical Readout

Type/Model: Wolfhound WLF-2
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 35 tons
Chassis: Arc-Royal KH/3 Standard
Power Plant: 210 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Durallex Medium Standard
Armament:
1 Cyclops XII ER Large Laser
4 Defiance B3M Medium Lasers
Manufacturer:    TharHes Industries
   Location:    Tharkad
Communications System:    O/P COM-22/H47
Targeting & Tracking System: Digital Scanlok 347


Overview:

         Both the Kell Hounds and Wolf's Dragoons have had great success with the Wolfhound.   Though produced by one of the most respected BattleMech factories in Steiner space, this design was not approved for use by Lyran or Davion units until after the Fourth Succession War.   It was almost as if the two mercenary units were doing field tests for Katrina Steiner.   If the Fourth Succession War was a test for the 'Mech, the Wolfhound passed with flying colors, defeating Kurita Panthers on numerous occasions.
         The Federated Commonwealth has since reacted with enthusiasm, ordering major increases in production.   The Tharkad factory has, however, slowed in the last six months to allow retooling to fit the Wolfhound with recovered technology.   Though it retains the Defiance B3M Medium Lasers, a Cyclops XII Extended-Range Large Laser replaces the Setanta Heavy Laser.
         Perhaps the most significant change in the new WLF-2 model is the use of double heat sinks.   Though most light 'Mechs have little problem with heat, the Wolfhound's reliance on laser weapons made it more vulnerable than most.   Star League technology provided the answer in double heat sinks, which the Wolfhound is the lightest 'Mech to employ.


Type/Model: Wolfhound WLF-2
Mass: 35 tons
Equipment:   Crits Mass
Internal Structure: 58 pts Standard 0 3.50
Engine: 210 6 9.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 0    
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LT, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00
Armor Factor: 119 pts Standard 0 7.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 11 16
  Center Torso (Rear):   6
  L/R Side Torso: 8 11/11
  L/R Side Torso (Rear):   5/5
  L/R Arm: 6 12/12
  L/R Leg: 8 16/16

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser RA 12   2 5.00
1 Medium Laser RT 3   1 1.00
1 Medium Laser LT 3   1 1.00
1 Medium Laser CT(R) 3   1 1.00
1 Medium Laser CT 3   1 1.00
TOTALS:   24   42 35.00
Crits & Tons Left:       36 .00

Calculated Factors:
Total Cost: 3,141,180 C-Bills
Battle Value: 903
Cost per BV: 3,478.6
Weapon Value: 880 / 880 (Ratio = .97 / .97)
Damage Factors:    SRDmg = 20; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 6,   Armor/Structure: 3/3
    Damage PB/M/L: 3/2/1,   Overheat: 0
    Class: ML,   Point Value: 9

Created with HeavyMetal Pro


Leave your comment

Your Name: (required)

E-Mail: (required)

Website: (not required)

Message: (required)