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Turk C
AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Turk C
Tech: Clan / 3055
Vessel Type: Aerospace OmniFighter
Rules: Level 2, Standard design
   
Mass: 50 tons
Power Plant: 250 XL Fusion
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: Ferro-aluminum
Armament:
1 LRM 20
2 ER Large Laser
2 Streak SRM 6
1 ER Medium Laser


Overview:

         For its class the Turk is well protected and has an excellent weapons array, but these are at the expense of maneuverability. First fielded by Clan Burrock, the Turk is usually designated as an attack ship rather than a dog fighter, being used in missions against larger space vessels and against ground targets.

Capabilities:

         The primary configuration is one of the multi-role designs, being armed with energy weapons suitable for both strafing and attacking airborne targets. Each wing mounts an ER PPC and an ER large laser, giving this fighter the ability to project fire over considerable distance. Mounting the weapons in wing pods restricts their firing arc, however, resulting in the fighter only being able to use these arms to engage targets directly ahead of it. The primary Turk also lacks any rear-firing armaments, which makes it vulnerable to tailing.
         The A variant is best suited to operations in space, as most of its weapons are ballistic, and thus unsuitable for strafing. A Gauss cannon is mounted along the fuselage of the fighter, and fires into the front arc. This primary assault weapon has two tons of ammunition, which is usually sufficient, but causes some problems in extended combat.
         As a precaution, an ER large laser is mounted alongside the Gauss cannon, firing into the same arc. Many Turk pilots use this weapon to supplement the "long-range" firepower. To resolve the problems of aiming the Gauss at closer targets, a pair of SRM-4 1aunchers is mounted in each wing, giving a fairly wide arc of fire. To counteract the aft-arc vulnerability of the primary, a medium pulse laser is mounted at the base of the Turk's tailplane.
         The Turk B also usually performs in space operations, this time with a pair of autocannon-10s, one in each wing. Like the primary, this variant has difficulty in bringing all weapons to bear. Many enemy pilots take advantage of this, however, keeping to one side of the Turk, forcing it to use all its ammunition for one weapon, while keeping out of the arc of the other. As a consequence many Turk Bs are forced to make a tactical withdrawal from battles, relying on only their twin ER lasers in the nose.
         The Turk C variant again concentrates on ballistic weapons, this time short- and long-range missile launchers. The wing-mounted Streak 6 launchers often prove deadly in combat, while the LRM-20 in the nose provides useful, if limited, fire projection. Additional firepower is available from the wing-mounted large lasers.

Deployment

         Common with most Clans, save Wolf, Jade Falcon, and Steel Viper, the Turk serves in a number of roles, both with front-line units and with those in the rear. The Ghost Bears initially used a number of Turk and Sulla fighters in patrols aimed at curbing the guerrilla actions and raids that hampered their operations in the Inner Sphere. Although these craft were effective against forces willing to come out into the open, they were unable to counter terrorist tactics, forcing Clan Ghost Bear to request the assistance of the reserve Clan, the Steel Vipers.


Class/Model/Name: Turk C
Mass: 50 tons
Equipment:             Mass
Power Plant: 250 XL Fusion 6.50
Engine Shielding:   .00
Structural Integrity: 7 .00
Landing Gear:   500
   Safe Thrust: 7 500
   Maximum Thrust: 11 500
Heat Sinks: 12 Double 2.00
Fuel:   5.00
Cockpit & Attitude Thrusters:   3.00
Armor Factor: 182 Ferro-aluminum 9.50

      Armor Value
      (Standard Scale)        
  Nose: 48      
  Left / Right Wings: 44 / 44      
  Aft: 46      

Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
1 LRM 20 Nose 12 12 12 -- 6 5.00
  Ammo (LRM 20) 12 ---           2.00
1 ER Large Laser LW 10 10 10 10 12 4.00
1 ER Large Laser RW 10 10 10 10 12 4.00
1 Streak SRM 6 LW 12 12 -- -- 4 3.00
1 Streak SRM 6 RW 12 12 -- -- 4 3.00
  Ammo (Streak 6) 30 ---           2.00
1 ER Medium Laser Aft 7 7 -- -- 5 1.00
C.A.S.E. System Body           .00
TOTALS:           43 50.00
Tons Left:             .00

Calculated Factors:
Total Cost: 8,777,865 C-Bills
Battle Value: 2,037
Cost per BV: 4,309.21
Weapon Value: 2,278 (Ratio = 1.12)
Damage Factors:    SRDmg = 32; MRDmg = 25; LRDmg = 5; ERDmg = 0
BattleForce2: MP: 7N,   Armor/Structure: 5 / 0
    Damage PB/M/L: 4/4/2,   Overheat: 2
    Class: FM,   Point Value: 20
    Specials:omni

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