Guillotine GLT-5M



Guillotine GLT-5M



BattleMech Technical Readout


Type/Model: Guillotine GLT-5M
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 70 tons
Chassis: Crucis-II Delux Endo Steel
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Anderson 398 Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Durallex Heavy Special with CASE Standard
Armament:
1 Diverse Optics Sunbeam ER Large Laser
1 Irian Weapons Works 60mm SRM 6
4 Irian Weapons Works Super 6 Medium Lasers
Manufacturer:    Irian BattleMechs Unlimited
   Location:    Irian
Communications System:    Irian Technologies HMR-35s
Targeting & Tracking System: Omicron TrackerKeeper
Overview:

         The recovery of Star League technology and knowhow has allowed many improvements to common designs.   In the case of the Guillotine, it has resurrected a design.   The production line for the Guillotine at the Irian BattleMechs Unlimited factory on Irian was unscathed by the Succession Wars.   Still, the Guillotine went out of production for lack of sophisticated Star League equipment and weapons, primarily the Endo Steel internal structure.
         Engineers replaced the weapons with similar ones of almost equal quality, but the loss of the ability to produce Endo Steel was a hurdle they could not jump.   Other construction materials were simply too heavy, requiring the removal of crucial weapons systems.
         Irian BattleMechs has revived the design by using Crucis-II Delux Endo Steel.   The designers have even improved on the original ‘Mech by substituting a Diverse Optics Sunbeam Extended-Range Large Laser for the older Sunglow model.


Type/Model: Guillotine GLT-5M
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 pts Endo Steel 14 3.50
   (Endo Steel Loc: 7 LA, 7 RA)
Engine: 280 6 16.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 4    
Heat Sinks: 25 Single 14 15.00
   (Heat Sink Loc: 6 LT, 6 RT, 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA+LA 13 .00
Armor Factor: 192 pts Standard 0 12.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 27
  Center Torso (Rear):   12
  L/R Side Torso: 15 22/22
  L/R Side Torso (Rear):   8/8
  L/R Arm: 11 20/20
  L/R Leg: 15 22/22

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser LA 12   2 5.00
1 SRM 6 CT 4 15 3 4.00
   (Ammo Loc: 1 RT)
1 Medium Laser LT 3   1 1.00
1 Medium Laser RT 3   1 1.00
2 Medium Lasers RA 6   2 2.00
CASE Equipment: RT     1 .50
4 Standard Jump Jets:     4 4.00
   (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
TOTALS:   28   70 70.00
Crits & Tons Left:       8 .00

Calculated Factors:
Total Cost: 6,470,484 C-Bills
Battle Value: 1,295
Cost per BV: 4,996.51
Weapon Value: 1,495 / 1,495 (Ratio = 1.15 / 1.15)
Damage Factors:    SRDmg = 26; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 4J,   Armor/Structure: 5/5
    Damage PB/M/L: 4/3/1,   Overheat: 1
    Class: MH,   Point Value: 13

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