Adder (Puma) A



Adder (Puma) A



BattleMech Technical Readout


Type/Model: Adder (Puma) A
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 35 tons
Chassis: Endo Steel
Power Plant: 210 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Flamer
2 LRM 20s
2 Small Pulse Lasers
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)
Overview:

         Inner Sphere MechWarriors nicknamed this ‘Mech the Puma as a tribute to its ferocity.   Though light and fast enough for scouting missions, the Puma can stand up to many Inner Sphere medium ‘Mechs.   It packs exceptional firepower for a light ‘Mech, and many MechWarriors in the Successor States got a nasty surprise the first time they faced it in battle.   The flamer in the Puma’s center torso is one of the few fixed weapons on an OmniMech.

Capabilities:

         When a Puma pilot expects heavy combat, he uses the ‘Mechs most common configuration–double particle projection cannons, one in each arm.   The PPCs deliver heavy damage, and the advanced targeting computer gives them devastating accuracy.
         Alternate Configuration A turns the Puma into a fire-support ‘Mech.   The double LRM-20 racks on the arms can deliver enormous damage from afar, softening up the enemy for the Puma’s Starmates.   To deal with enemies that get too close, this design mounts a small pulse laser in each of the right and left torsos.
         Alternate Configuration B features more varied weapons, and is used when the ‘Mech may need to play several battlefield roles.   Like the Primary configuration, this version probably gives its pilots problems with heat buildup.   A careful pilot, however, can take maximum advantage of this configuration’s immense firepower and versatility.     One arm mounts a large pulse laser, the other an LB 5-X autocannon.   Extended-range medium lasers in the right and left torsos round out the weapons array.
         Configuration C appears most often when several Pumas are used together.   In these cases, all are equipped with Narc missiles, and a single Puma-C carries the Narc beacon for them all.   As a trade-off, this configuration must downgrade its missile launchers to LRM-15s.   This version also carries a medium pulse laser in its left torso rather than the small lasers carried by Configuration B.
         Alternate Configuration D appears to be a variation on the Puma-B, and it has so far appeared rarely.   This configuration features the Ultra-5 autocannon, an extended-range large laser, and carries Streak missile launchers rather than lasers in its right and left torsos.

Deployment

         The Puma sees widespread use among all the Clans, though it rarely serves as a reconnaissance ‘Mech.   Clan Wolf makes greater use of the Puma than the other Clans do, often assigning it to scouting missions.   As a fire-support ‘Mech, it serves with Stars of all compositions.  


Type/Model: Adder (Puma) A
Mass: 35 tons
Equipment:   Crits Mass
Internal Structure: 58 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 210 XL 10 4.50
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 0    
Heat Sinks: 10 Double [20] 4 .00
   (Heat Sink Loc: 1 LT, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 115 pts Ferro-Fibrous 7 6.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 11 16
  Center Torso (Rear):   6
  L/R Side Torso: 8 12/12
  L/R Side Torso (Rear):   4/4
  L/R Arm: 6 12/12
  L/R Leg: 8 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Flamer CT 3   1 .50
1 LRM 20 LA 6   4 5.00
1 Small Pulse Laser LT 2   1 1.00
1 LRM 20 RA 6 24 8 9.00
   (Ammo Loc: 2 LA, 2 RA)
1 Small Pulse Laser RT 2   1 1.00
TOTALS:   19   68 35.00
Crits & Tons Left:       10 .00

Calculated Factors:
Total Cost: 7,232,794 C-Bills
Battle Value: 1,304
Cost per BV: 5,546.62
Weapon Value: 1,135 / 1,135 (Ratio = .87 / .87)
Damage Factors:    SRDmg = 28; MRDmg = 18; LRDmg = 11
BattleForce2: MP: 6,   Armor/Structure: 3/2
    Damage PB/M/L: 4/3/2,   Overheat: 0
    Class: ML,   Point Value: 13
    Specials: omni, if

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