Cerberus Crusader MR-CR



Cerberus Crusader MR-CR



BattleMech Technical Readout


Type/Model: Cerberus Crusader MR-CR
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 95 tons
Chassis: TermoElectron II Standard
Power Plant: 380 GM XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Aldis Heavy Ferro-Fibrous
Armament:
2 Grizzard Model 200 Gauss Rifles
4 Blankenburg Medium Pulse Lasers
1 McArthur Anti-Missile System
Manufacturer:    LexaTech Industries
   Location:    Hun Ho
Communications System:    O/P 3000 OSJ
Targeting & Tracking System: O/P PulseTrack III
Overview:

         Similar in shape to the Star League King Crab, the Cerberus is the product of more than a year’s worth of engineering efforts by LexaTech’s designers. Flattened thin, its profile makes it difficult to target compared to other assault ‘Mechs. The Cerberus’s legs and lower torso resemble those of a Vulture, providing a strong and steady firing platform. Its firepower has made it a formidable opponent against both Clan and Inner Sphere foes.

Capabilities:

         Firepower is the key to the success of the Cerberus as a front-line BattleMech. For long- and medium-range attacks, it is equipped with two Grizzard Gauss rifles. Though these costly components are in limited supply in the Free Worlds League, they carry a significant wallop in a firefight. With several well-placed long-range shots, a Cerberus can all but cripple a Clan or Inner Sphere opponent before taking any significant damage.
         Supporting the long-range punch of the Gauss rifles are four medium pulse lasers, which are mounted under fire doors on the upper portions of the ‘Mechs torso. During non-combat situations they are invisible. During combat, however, the doors slide away and the lasers extend upward for a better fire angle. During the first engagements against Clan Nova Cat, these weapons were not deployed until the Clan forces were at pointblank range, catching them off guard.
         For anti-Elemental operations the Cerberus mounts two rear-firing machine guns. With it eleven tons of heavy ferro-fibrous armor and its McArthur anti-missile system, the Cerberus is able to sustain itself on the battlefield long enough to inflict significant damage on its opposition.

Variants:

         Currently the Word of Blake and House Marik both use a version of the Cerberus that replaces one of the Gauss rifles with an extended range PPC. This variant also adds two medium pulse lasers and three tons of additional armor. Known as the MNT-A-RY-5M, this version has become popular with units poised along the Federated Commonwealth border in recent months.

Deployment

         The first run of Cerberuses has already been distributed throughout the Inner Sphere, and more are on the way. This powerful new design will easily become a front-line favorite.


Type/Model: Cerberus Crusader MR-CR
Mass: 95 tons
Equipment:   Crits Mass
Internal Structure: 145 pts Standard 0 9.50
Engine: 380 XL 12 20.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 10 Double [20] 0 .00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 260 pts Ferro-Fibrous 14 14.50
   (Armor Crit Loc: 5 LT, 5 RT, 2 LL, 2 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 30 41
  Center Torso (Rear):   14
  L/R Side Torso: 20 26/26
  L/R Side Torso (Rear):   9/9
  L/R Arm: 16 28/28
  L/R Leg: 20 35/35

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle LA 1   7 15.00
1 Gauss Rifle RA 1 32 11 19.00
   (Ammo Loc: 2 LA, 2 RA)
2 Medium Pulse Lasers LT 8   2 4.00
2 Medium Pulse Lasers RT 8   2 4.00
1 Anti-Missile System HD 1 12 2 1.50
   (Ammo Loc: 1 CT)
TOTALS:   19   73 95.00
Crits & Tons Left:       5 .00

Calculated Factors:
Total Cost: 25,275,251 C-Bills
Battle Value: 1,916
Cost per BV: 13,191.68
Weapon Value: 3,199 / 3,199 (Ratio = 1.67 / 1.67)
Damage Factors:    SRDmg = 41; MRDmg = 22; LRDmg = 14
BattleForce2: MP: 4,   Armor/Structure: 7/4
    Damage PB/M/L: 7/6/3,   Overheat: 0
    Class: MA,   Point Value: 19

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